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At first glance it might feel like a simple P2W game but once you get the hang of it, it’s more of a free to play grind. However the grind feels rewarding so far. Once your able to 3 dice win a challenge dungeon your able to grind over and over again while pretty much either breaking even on gold or substantially increase your gold assuming of course you don’t pick gear as your reward. I am able to grind a few out till I hit a 20 dice roll on gold then start picking gear till I spend it the gold I won, rinse/repeat until your strong enough to push forward in exploration mode. The pvp is your ur typically win grab a chest with a timer on it (the timers are too long) you would think they would have followed Clash royale’s updates chest timers. Also, they definitely need to add additional reward for PvP other than a chest. Finally, this is a D&D game there should NOT be a timer on quests, after you complete one you should immediately be given another one without a timer. For now I will assume improvements are on the way and hopefully they are player friendly improvements and not greedy publisher improvements. The VIP pass is NOT worth it, you won’t noticed the difference, they seriously need to improve the benefits (hint the unlimited quest thing would definitely entice more players to grab VIP)..... just saying.
Update: since the update on August 27/28 to fix bugs, I've been unable to get into the game. Get stuck on the loading screen with different tips popping up, Gamecenter login sometimes popping up, but wait 2-10 minutes and it's still stuck multiple times. Tried restarting my phone. I'd try deleting & re-installing the app but afraid I'll lose my progress since that would delete stored data too. Meant for this to be my side game next to Elder Scrolls Blades when I didn't have as much time to play but this took over as my main game. Gameplay feels much more rewarding and some of the events have been great (double/Triple gold/gems). I don't understand people complaining about a grind at level 4-5, it's only starting to feel grindy since I hit level 7-8. I never got VIP nor converted gems to gold and I always had a ton of gold until now, wasted thousands upgrading crap gear to level faster. Last update vastly improved the dungeons, far more worth doing than PvP but have a chance at getting very high level chests rarely through PvP. My only complaint is I have connection issues far too consistently, never had it this bad in any other game. Most dungeons and almost every PvP battle I'm losing connection & needing to reconnect, not terrible for dungeons but absolutely ruins PvP since I miss a turn & have 1/2 time for all future turns + usually start lagging a few seconds so I can't do anything.
I’ve been playing this game for a few months now. I like the campaign aspect, however the biggest difficulty is a “pay to play” approach for over a month and a half I’ve been stuck with highest lv 11 characters yet the final boss phase starts off with level 13 monsters of a 3 tier challenge I can make it through one room with 75% of the party dying. You only acquire XP for when the surviving party finished the room, so an approach to keep 3 strongest and 1 weakest in hopes of gaining XP is futile. They need to have improvement to fix this. I’m not shelling out $20 bucks every time I get stuck. Matchmaking is by far the worst. The initiative is so lob sided that I swear that the digital d20 is weighted. Someone is winning initiative but it sure isn’t me. Longest going second streak for me is 16 games. Than to make it worst my lv 8 or 9 characters are being matched against 11 to 12 character. Too often a dominate mind spell from the bard is the surest way finish off your opponent before they can even try and mount a defense. The connection issues I was dealing with initially have resolved themselves. But their rewards system again is so lob sided unless you want to shell out the digital cash to pay your way to a fighting chance. The free chest every 4 hours the game gives you should be scaled to your arena ranking. At the current rate of gold and equipment to level up characters I might be doing better around June 2020.
As much as I wanted to love this game, there’s too much wrong with it to make it worth playing. The main problem is excessive grinding and repetition without any progress. Get ready to fight the same enemies with the same low-level characters over and over and over again, each time gaining about a fifth of the gold you would need to upgrade one piece of equipment for one character so that you can one day advance the meager storyline one more step. I’m an RPG fan for life, so I’m game for some tedious grinding, but this is absolutely over-the-top. The multiplayer mode needs work too. For one, you don’t get to choose which of your characters to use. Secondly, you’ll either face off against an AI opponent with level 1 fighters or a human opponent with fighters all one level above your highest level fighter. So, instead of critical decision-making determining the outcome of battle, it’s who bought more gold. The gameplay is lacking in depth. There’s no exploration. There are no maps. Everyone is situated on a very small grid. Left and right movement is completely irrelevant too, so you are either in range or out of range. That’s it. I play mobile games all the time, and there’s no point in dumbing down the combat this much. Mobile gamers can handle the same amount of complexity as PC gamers. There’s so little detail in this game, I could play it from across the room.
Being a huge fan of D&D’s Forgotten Realms setting, I was pretty excited when I found this game. I won’t rehash grievances with the current mobile game monetization model found everywhere, so here are the specific issues. PvP - you can’t surrender, so you’re forced to slog through a match you’re clearly underpowered for. PvP - the skip turn button is replaced four silly dragon emoticons, eliminating a strategic option. Sometimes your best move is not moving. PvE - get ready for the slow grind. There are only 19 levels in the game, so you’ll struggle for even minor improvements after 5/6 level. This game uses time gates versus energy. So in theory you can play as much as you’d like, but you can only grind xp, not gear without paying. So grinding 8,000+ experience 5 or 10 points at a time, not thanks. My final comment is regarding monetization. I don’t mind spending money on a game, but at least make me feel like it’s worth it. Unlock a new character 2 months early for $50 USD?!? Are you kidding? Even with the the gear packs and occasional exclusive events, I personally don’t see the value. And don’t bother with the subscription, I bit and the VIP drops I seemed to constantly decline appear much less frequently. Anecdotal, but I honestly felt ever third or fourth drop I’d see a VIP drop, now it seems to appear maybe every 5th or more.
Developed by Ludia.
Warriors of Waterdeep is ranking in Games & Role Playing & Strategy
Last update was at Dec 10, 2019and the current version is 2.4.24.
To see all other keys and revenue click here 1159441255
Warriors of Waterdeep have a 16 440a user reviews.
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