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NOTE: A device with at least 2 GB of RAM is required for this game to run properly. Welcome to the ultimate FNaF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office. This time you will have to master other tools as well if you want to complete the ultimate challenges, tools such as the heater, A/C, a global music box, a power generator, and more. As if all of that weren't enough, you'll also need to set up laser traps in the vents, collect Faz-Coins, purchase items from the Prize Counter, and as always, keep a close eye on not one, but two, Pirate Cove curtains! Other features also included: - Challenge menu including sixteen themed challenges - Voice acting from returning favorites as well as from new arrivals to the franchise - Unlockable office skins - Unlockable cutscenes NOTE: Game entirely in English. #MadeWithFusion
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This is a pretty good port and I’m surprised how well it runs on mobile, but these controls are very difficult to use, especially on 50/20 mode. I’ve beaten 50/20 mode on the pc version and it was very hard, but the controls were fluent and easy to use. But on here, it uses a cursor on mobile, and it’s difficult to even put on the mask at times, and a lot more difficult to shine the flashlight without flipping the camera or mask. Since I have a small screen, the buttons are too small to get used to. And with the on screen controls, if I try to turn the fan off, or close a door, it’s a good chance for Nightmarionne to kill me. I was definitely not expecting these controls, other than that, the port is good. I hope in the future the controls will be greatly improved, like instead of a mouse cursor that’s hard to control, you could use how long a user is tapping on Nightmarionne, or have flashlight in the bottom left corner, or have an option to increase button size for smaller devices. Anyways, I love your hard work on this port and you optimize the games very well. The door controls and vent controls when the camera is down aren’t too bad though, but I’d never be able to beat 50/20 mode on this. Keep up the great work on these ports. I understand how difficult a game like this can be to port to mobile.
Clickteam you have done it. You have ported a game with 15 controls that was made exclusively for PC onto mobile devices. It is absolutely insane how well this game was done. All the testing and programming must’ve been a absolute pain but you guys found the best way to do it! For those who love multitasking. Horror elements. And using strategies. This is the absolute great game! There are some small problems though. Like the flashlight note fully working when you tap on it. Sometimes i have to double tap to get it to work. Maybe put it in the bottom left corner? Because another problem is when I try to turn on the flashlight sometimes I accidentally shock scrap baby in my office and it can be annoying. Also when you are in the cameras you can only close 1 door at a time. Please make it where when you press the left and right door at the same time that they both close. Rather then the first door your finger tapped closed. And Maybe add a option in the settings where you can adjust the game quality. Some images in the game seem low resolution to the point where the pixels can be seen. But stuff like this was expected. I mean this game wasn’t made for mobile. I so glad you found a great way to port this!
I really like this port of UCN it run good and have seen no mistakes, but that mouse cursor that thing is so annoying in 50/20 mostly cause of nightmarionne, if you get the game you’ll see that the cursor and him are your enemies it’s making so hard for me to beat it and how it also make it hard to tap on thing because you rely on the cursor, if I want to skip an ad it takes a while for me to tap and by then nightmarionne got me and btw he moves way too fast! Anyways the game is really good like I expected the animatronic work great and it’s just like the pc port. I really hope ClickTeam sees this and all the other reports of this problem I feel ClickTeam did a great job but please make the mouse cursor more fluid and easy to move and make nightmarionne less op just saying :)
I love FNaF and glad your remastered all of them and ported them to Mobile. Mostly UCN but there is a bug that i found when enabling Ballon Boy. Everytime i put up the camera and look down real quick he is there, so i shut the vent pick up the camera look down again real quick, he is back. He wont even leave, he just stays there. You open the vent back up put the camera up then down again real quick. He comes back, its a very annoying bug but other than that the game is perfect. You guys made it more easier for me now that i have cheats on but its still challenging. If it matters im on iPhone 7. Anyway thank you Clickteam for all you have done.
I love how u guys made this in to a phone game. I’ve been waiting for this and a big Fnaf fan. But with the whole controls thing. I was wondering if u can add an option to use a Bluetooth mouse to click on the controls just to make it more pc like. It would actually help if u made it like that for all Fnaf games. It’s just the cursor on UCN is a little hard to controller and a Bluetooth mouse would just make the game perfect. Just want to say that it’s the only problem otherwise this game is great. Thank you Clickteam and Scott Cawthon for making this franchise even greater.
Developed by Clickteam, LLC.
Ultimate Custom Night is ranking in Games & Strategy & Action
Last update was at May 17, 2021and the current version is 1.0.2.
To see all other keys and revenue click here 1499849161
Ultimate Custom Night have a 199a user reviews.
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