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I have been playing this game nonstop for hours, it's extremely fun, but there's one glitch that I would love to have fixed; The numbers in every achievement reset when you unlock the achievement, so for achievements such as "find 5 tracks" when there are only 10 in the game are impossible if followed by "find 1 track," "find 2 tracks," and "find 3 tracks." It also makes achievements such as "tap 100,000 times" after "tap 10,000 times" a little more difficult unnecessarily. I love this game, and if you guys at tiny titan studios actually notice this comment, I would really appreciate your dedication for a few days trying to find a way to make achievements both possible and challenging (if that's what you want and if it's not too hard; I know game design can be extremely time consuming and I appreciate everything you've done to create this masterpiece thus far). Thank you so much guys!
I just recently started playing the game and aside from the occasional bug I was enjoying it. However I realized a major flaw in the blueprint system. In the game you collect blueprints and you need to spend iron on the blueprints in order for those items to appear. This was actually the part of the game that I was looking forward to the most until I realized that unlocking blueprints is mathematically a bad financial decision as it decreases the average amount of money you will get from an item. Unlocking a blueprint adds it to a pool of items that can be made at a certain temperature, you can upgrade these blueprints to get more money from that specific item. Say you just started the game, there’s a few items to start and they all sell for 1 gold. If you upgrade each starting item one they will all sell for 2 gold. Now if you unlock a new common blueprint it will now sell for 1 gold (all common items start at 1 gold), decreasing the average amount of gold you get per item. After I realized this it killed all motivation I had to play the game. I’m honestly not sure how to fix this problem without a massive rework. This was obviously a massive overlook by the developers and for me to have figured this out within less than an hour shows how much thought they put into this game.
Mindless tapping while watching your favorite parody characters create equipment! Overall it's entertaining if you enjoy games like cookie clicker and whatnot. My reason for 3/5 stars is because the rounds are way too short and it takes far too long to go from one day end to starting the next, which is again hurt even more by the tiny amount of time in each day. I feel like I spend more time watching menu screens and their animations rather than playing the game. If I were to offer some advice on the next update, give us a way to disable the power up screen that shows before every day, a way to disable the "watch ad to continue" screen after your time runs out, and speed the menu transition animations up considerably.
In a game like this where timing is absolutely key to making any meaningful progress, anything extraneous will throw off your rhythm. Random ad offers and music unlocks will pop up in the middle of your combo and you'll undoubtedly lose it as a result; even more so with the refueling option that pops up at the end of EVERY. SINGLE. SESSION. That alone makes the game unbearable to play, and it doesn't stack well with the rest of the nightmarish early game, with only 5 seconds to bash out everything you can, followed by 10-15 seconds of selling cutscenes and any 30-second ads I accidentally agree to. The systems aren't complicated, but also aren't explained very well. With the rate of increased upgrade expense, even in the early game, it'd seem like I should be making money WHILE crafting, as well as after the fact. And this idea seems visually confirmed, but I never see anything of it. This game is almost enjoyable, and it really COULD be good, if it devoted a lot more time towards the actual gameplay, and less on the needless cutscenes and the almost offensive amount of ads. Fix it.
I've played the game for awhile now, I'm currently 800 days+. The games quite simple, repeatedly tap and upgrade. Unfortunately you get chest for legendary recipes and while some are pretty easy, some are just stupidly hard. For example, a recipe you unlock, then buy the smith it requires is the following combination in under 7.2 seconds: right, left, left, right, left, right x 5 times. If you mess up once it's an automatic fail (when you miss it takes half a second before you can do anything again) and obviously you can't go slow. I literally went through 15,000 iron trying to do the combination. Although I've had numerous attempts down to 1, it brought me despise the game.
Developed by Tiny Titan Studios.
Tap Smiths is ranking in Games & Casual & Role Playing
Last update was at Mar 30, 2021and the current version is 1.3.04.
To see all other keys and revenue click here 1099862552
Tap Smiths have a 2 187a user reviews.