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For eons, the Titans have fought for fame, glory, and bragging rights in an eternal struggle. As a Spellbinder, YOU control the battlefield. Choose a Titan, command an army of fearless minions and dust off your favorite spell book. Awaken powerful Ancient units from their slumber to tip the scales of war. Devise the perfect strategy and lay siege to your opponent’s base. The lines are drawn, the cannons are loaded and the battle has begun. Lead your Titan to victory - by any spells necessary! <br> <br>Features:<br>- MOBA made for mobile: Short and intense strategy bursts in real-time<br>- Battle with an ever-expanding roster of mighty Titans<br>- Command an army of minions and game-changing sorcery<br>- Dive into deceptively deep gameplay that rewards practice and tactical skill<br>- Climb the ranks in the weekly leagues and take home the grand trophy<br><br>By Kiloo and Funday Factory<br><br>An internet connection is required to play.
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It's super cute and super fun to play! It's not a pay to win sort of game which is absolutely perfect and it does have micro transactions for certain things that are really useful if you do wanna pay 👌 The reason I gave it 4 stars instead of 5 is because there aren't enough players to play against BUT there are more to compete with than there used to be because I no longer win every league which is definitely a challenge and that makes it fun! The second reason is because the app has become inactive by the creators and I'd really love a new titan! Specifically a water based titan like a siren or a mermaid or merman! It would make my dream come true for this game! There are tons of ideas for the unique units (also a favorite part of the titan variation aspect) and the hopefully new titan's ability that are just waiting for you to think of! The game is just super fun and really amazing to play! 👏😊 Please don't abandon it!
The game was simple but had a complexity to it, much like hearthstone. I jumped in and started playing the ladder. My score by the end was about 345 wins and 6 losses. I was waiting for me to get to the point where I would face enemies on my level. But I just kept going and winning with the same strategy. Extremely aggressive tempo plays, usually involves placing a troop in each lane that my opponent didn't. I would wrestle control of all three canons and once they had done their damage and reset I would drop the Legendary or Ancient or whatever it's called that places a troop in each lane, which would usually get me another round of cannon control, after I supplemented them with spells and other troops. I played for hours sporadically, but never got to the point where my enemies were actually a challenge. The ladder system doesn't have an MMR system, you just get a certain amount of points to a limit. Similar games with similar ranked ladders have an MMR system so that when you go on huge winstreaks you don't have to play for 6+ hours and still never see players of your skill level. It got two stars for the idea and the execution. But as a game, it isn't really functional for higher level players
Spellbinders is a fun three lane game that places an interesting amount of emphasis on tactics. With only five titans to choose from it would be easy to make it a purely aesthetic choice but each one has a different arrangement of the same units available. This allows you to pick up a recently gained titan and play them with some familiarity. However each titan does have powers and higher tier units that they only have. This makes each one play different and gives a purpose to the Titans existence as a mechanic. Some common units are not in a titans arsenal; such as the wizard for Mordrid and the Commander for Theos. Further emphasizing the need to tactically use the individual perks of your chosen titan. I have had a lot of fun with this game, but my only complaint is that it is limited in what is there. You get five titans, six colossi (tide turning creatures when used correctly), every available spell immediately, and that’s it. You are just shoved into multiplayer and if the gameplay isn’t fun then you have nothing else to keep you here. Maybe some npc vs would help but the lack of anything besides the gameplay is what holds this game back.
First of all, this game is amazing. I love the concept, the strategy and the gameplay. It's runs smoothly, it's fun, it can be challenging and it doesn't give unfair bias with pay to win style. Its quick to pick up, challenging to master and doesn't take up a lot of time to get into... but, the matchmaking system is terrible. I understand that the player base might be low, and finding players equivalent to your rating would be challenging, but it's gotten to the point where I was lucky to match against a non-bot player 1 in 10 games if that. It's pretty easy to realize once you understand they all open immediately with a greeting, have a very generalized name and play worse than if I were to play with my elbows... it has so much potential and it's such a waste to see such a game die out this way, but I can't justify playing numerous trivial matchups in hopes of finding a challenging REAL player. It's just not fun and diminishes the interest in continuing. Hopefully one day it gets corrected and patched. I'll remain hopeful and wait for an update, but until then I won't be playing anymore.
So the gameplay is very fun and addictive, plus there seems to be a lot to earn later in the game which will keep it fresh. There are two things that could be better though. 1. The Charges: so this a a F2P game, so of course there is going to be so micro transactions, the gold and runes are a great way to do so. The charges are simply unfair and annoying though. It's basically an ability you can use during battle to give you an edge, but it's also a currency....Why? I can understand paying for a currency you use outside of battles, but this is just dumb. Not fun losing against someone who uses their ability 3 times. 2. You don't choose your units. Maybe this is something changed way later in the game. But currently where I am at, all available units are used in battles. I can't choose not to used units/spells that I don't like, and this is kind of an obvious feature, not sure why it's not here. Despite these two things, the game is a lot of fun, and unlike other F2P games, there aren't any wait timers which is quite surprising. I would definitely give this game 5 stars if the Charges are removed and we get to customize our load outs. One other tiny issue is that I can't see what special troops do when looking at the Titan select screen. Kind of odd that isn't possible, but it's not a huge problem.
Developed by Kiloo.
Spellbinders is ranking in Games & Action & Strategy
Last update was at Oct 03, 2016and the current version is 1.6.1.
To see all other keys and revenue click here 1007115851
Spellbinders have a 660a user reviews.
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