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The game is extremely well polished, the design is simple and strong. But the insurgents are way too powerful. When I block out insurgents from escaping and have another unit destroying them they push on my blocking units. Once they get repelled the insurgents don’t go back to where they came from, they just walk through my troops like nothing happened. Also, it is extremely annoying (and unfair) that once I stop insurgents in one area and make sure for the red goes away I relocate my troops to stop the next insurgents, 5 seconds later they just reappear at the area I just cleared. And now my reputation is down halfway. Also, the mountain map’s descriptions says that the only way around is through the valley, a whole bunch of lies. The game would be more interesting if you can’t travel through mountains (neither can insurgents) So the choke point would actually be important to take, the mountains are a huge pain to deal with. Edit: Thank you for responding, Ndemic. I really love your games and find them a fun but challenging experience. They work the brain in ways I never thought were possible. Also, After beating the mountain level I’ve noticed that I had been doing it wrong the whole time. Also, I’m not the best tactician so that might have contributed.
I have a very nerdy take on this app. If you’re interested in American foreign policy and/or the history of places like Afghanistan (which this app is de facto based upon), then you’ll find this app very thought provoking. One key point is that, in some ways, Rebel Inc seems to think about itself as a game, offering the “player” rewards for achieving “victory.” But in practice it is what it says it is—a counterinsurgency simulator. There is not always a way to win the game, because there is not always a way to stabilize a war-torn region. In these reviews, I see a lot of people complaining that it is sometimes impossible to “win.” They’re right, but that’s only a complaint if you’re thinking of this app as a game and not a simulator. While there are some satisfying gameplay mechanics to be found here, the real value of this simulator is 1) the way it forces you to reckon with the real paradoxes of counterinsurgency strategy, and 2) the way it offers some thought experiments on what combinations of political, military, and civilian efforts might lead to counterinsurgency successes depending on the circumstances. Personally, I found this simulator very worthwhile, and I’m surprised someone had the guts to make it.
This game is awesome because they took there old game kept the format (to some extent) and made it greater. I love this game because everything that happens for most of the game is determined in the first 3 minutes because most upgrades take time to be used (which they should) and the in depth timing strategy you have to use throughout the rest of the game. Love the maps and love that the governors are radically different from each other so each game takes different strategy. There is really one thing I don’t like about the game it’s that when you put troops in a zone if you haven’t scouted that zone already your troops wont help neighboring zones fight which is kind of anoying. Some suggestions for future updates (although I know you already have great ones planned) it would be cool if we could play as the underpowered rebels and try to either get the best peace deal possible or just take over. And it would be neat to see more types of military troops maybe like dogs that sniff out and tell you where the next zone to be attacked is or some riot control that contain insergunts until you can send in real troops to wipe em out. Thanks for another great game please keep up the awesome work!
The game is quite fun, and will keep you thoroughly engaged and wanting to play more. However, I do have a problem with the “brutal” difficulty setting, and that is consistency. From what I’ve gathered, the way this setting makes the game harder is essentially throwing up a coin toss to determine if you’ll win or not. This is coming from someone who’s won brutal difficulty with every governor on nearly every map, the frustration and inconsistency makes the game less fun, not more challenging. You can go through the same steps, buy the same initiatives in the same pattern, and it will have different outcomes each time in brutal difficulty. It begins to feel as if you go into a brutal game with your outcome already predetermined for you. Sometimes you’ll stabilize regions midway through 2003, sometimes you’ll somehow have managed to lose the game with no stabilized regions and, no exaggeration, the entire map covered and surprise attacks every fifteen seconds by insurgents by 2005. Both these times, I did the exact same strategy, but my input had little effect on the game. Eh, it’s still a good game. It just frustrates me with the seemingly futile and helpless games it thrusts me into, and that your input sometimes doesn’t even matter.
As a huge fan of Plague, Inc, I was excited to investigate this new application and, after only one game, I have not been disappointed. Rebel Inc. presents a thoughtfully complex yet enjoyably challenging game that explores what, today, is an all-too-relevant subject almost universally ignored by other games involving strategy and warfare: the unavoidable yet critical transition state between war and peace. I don’t want to spoil the experience for those who have not yet played it, and so will explain the 4/5 star rating only generally: While there’s no practical way to “game” all of the variables in play during real-world efforts to stabilize war-torn regions around the globe, I’m hoping that with continued play and more complicated scenarios there will be a commensurate increase in the game’s sophistication - recognition, for example, that insurgency is sometimes driven by suffering and misunderstanding equivalent in magnitude to that experienced by indigenous populations. I’ll be back to amend my review accordingly after a few more weeks (or, maybe... months) of play (I would have bought it sooner but I’m ridiculously busy right now). At this point, however, Rebel Inc is by all appearances a worthy successor to its fluctuant, pustulous, and wildly entertaining predecessor.
Can you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strategic simulation.
The war is ‘over’ - but we all know that doesn’t mean anything. To stabilise the country, you need to balance military and civilian priorities to win the hearts and minds of the people, whilst also stopping insurgents from seizing power!
is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular paid games ever with over 130 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay - Rebel Inc. offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency.
◈◈◈ #1 top paid game globally ◈◈◈
▶ “Rebel Inc. lets everyone wrestle with the messy challenges of post-conflict recovery and better understand the complex realities of building peace.” - World Bank Global Lead for Stability, Peace and Security
▶ "Highly rewarding spiritual sequel to one of the App Store's biggest hits." - Pocket Tactics
▶ "Surprisingly sophisticated... even better than some of the stabilization training software I have seen in government use" - PAXsims
▶ "Rebel Inc. is fascinating and fun" - 148Apps.com
▶ "Another great game and a worthy successor to Plague Inc" - App Store review
▶ "If you love strategy games then this is the game for you" - App Store review
▶ "Brilliant game, the gameplay is interesting and the strategy is intuitive!" - App Store review
▶ "Unlike anything I’ve played on here before" - App Store review
● Stabilise 7 richly modeled regions
● Innovative representation of counter insurgency tactics
● Fund realistic initiatives to empower the local government
● Highly detailed, hyper-realistic world based on extensive research
● Intelligent strategic and tactical AI
● Sophisticated narrative algorithms shaped by your decisions
● 8 unique governors with radically different abilities
● Comprehensive in-game help and tutorial system
● Full Save/Load functionality
● Internet connectivity not required
An important note:
Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
Rebel Inc. is now fully localised in English, French, German, Spanish, Portuguese, Italian, Korean, Japanese, Chinese (Simplified and Traditional), and Russian.
Special sale price to celebrate the launch of the game!
I’ve got lots of plans for updates! Get in touch and let me know what you want to see.
James (the designer)
Contact me here:
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