Store Performance Index shows overall performance of your app on app stores. It is based on combined ASO & reviews metrics.
Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.<br><br>Feature include:<br>- 24 built-in maps<br>- A campaign, complete with a tech tree and unlockable areas<br>- 4 powerful wave bosses to defeat<br>- Energy, liquid and item transportation systems<br>- 19 different types of drones, mechs and ships<br>- 120+ technology blocks to master<br>- 75+ different environmental blocks<br>- Cross-platform multiplayer via local networks or dedicated servers<br>- Custom game rules: Change block costs, enemy stats, starting items, wave timing and more<br>- A powerful editor, with tools to randomly generate ores, terrain, decoration and apply symmetry to maps<br>- Customizable map wave layouts
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One that really seems like it shouldn’t be available on mobile, a genuine full PC title. Here, you’re getting one for $0.99. Pros; - Great, ramping gameplay. You can go to new areas and unlock new things at your own pace, and it isn’t difficult to do so. The unlocks make the game progressively more complex, and as you advance to new features and master old ones, you’ll feel like you’re really accomplishing something. - Satisfying construction. Using the pause function to assemble a huge base, and then watching it all get realized is... bliss. - Aesthetic. The pixel art has a great feel to it, and watching the smoke come out of your mines as the conveyors carry around metal is wonderful. - NOT A PHONE KILLER Most mobile games these days, even ones as simple as pong, SLAUGHTER your battery life... Luckily for you, dear reader, this game doesn’t even make my phone get warm after an hour+ of gameplay. - Multiplayer AND it’s multiplayer! What?!!? - Great alt-tab functionality When playing single-player, you can go do other stuff and come right back, the game will remain ready for a while, and it autosaves constantly just in case! Cons; - Placement system I disagree with this one, since I kinda like it, but if you have big fingers my two friends who I got to try it said that it felt clunky since they couldn’t see under their fingers while queuing placements. - Good If you’re lame, you won’t like it... ¯\_(ツ)_/¯
This game is really great but there are a few concerns with it, the first major concern being that you cant start the next wave until all the enemies are defeated on the current wave. it would be really nice for when you have a solid defence already built to be able to spawn in multiple waves at a time as it gets boring waiting for all the enemies on a current wave to die. a few other problems are that you lose your building plans when you die so you have to lay them out again, and this also happens when switch to build something else already laid out. My final issue is that you cant switch to fighting without cancelling all building plans. other than that however this game has greatly improved with the updates and I am very happy with how the game has turned out. The level design is different enough between every level to warrant playing them and the unlock tree is a great addition that rewards collecting rescources. all in all great concept for a game that really works. Im looking forward to see if there are any new updates.
This game tests your skills in strategy and planning, and it allows for some ingenious out of the box combinations to get by. I love how the research tree is laid out. I also like how it doesn’t feel like the game is forcing you anywhere, you can go as far as you like for as long as you like. I’m still learning each and every little block’s use, and how I can apply it. I admire a game that makes me revise my play styles. I’m 100% sure what I’m doing today will change a LOT in a month. Great game, absolutely worth the meager 99 cents.
I’d like to get out of the way the fact that the tutorial frustrated me greatly. Some of the controls are unintuitive and it was hard to make sense of the instructions at times. That led to situations where I couldn’t progress the tutorial. The worst was trying to fix the direction of conveyor belts. Once I got a feel for the general controls, the game was a ton of fun. I’m still early on, but I expect this will consume much of my limited time for mobile gaming.
I really love this game. It has some interesting mechanics and I always love trying to figure out how to make my builds better. However, the game provides little to no instruction on how to do most things. You have to figure out everything by trial and error which can definitely deter a lot of players. Having a dedicated tutorial or blueprints on basic builds for some things would help this game immensely
Developed by Anton Kramskoi.
Mindustry is ranking in Games & Action
Last update was at Nov 26, 2019and the current version is 5.2.
To see all other keys and revenue click here 1385258906
Mindustry have a 103a user reviews.
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