If you play games exclusively on iOS or Mac as I do, this app leaves you pretty much outta luck, which seems strange since they made the app itself available for iOS.
There is one pack for 99 cents (or 100 diamonds) which promises the possibility of getting $10, $15, $20 or $50 in App Store credit, which would be great, except there’s no GUARANTEE you’ll get any App Store credit at all, ever, even though LootBoy generously lets you spend up to $9.90 an hour for up to 10 packs. If you don’t get App Store credit, you still get cards - almost always for PC games. Again, if you game in iOS or on a Mac, these are useless except for the fact that you can shred them for coins. But then again, since there are no iOS/Mac-compatible cards you can get for your coins, they’re useless after all. Which begs the question, “Why is this called an App Store Loot Pack if most of the time you don’t get ANYTHING useable in the App Store?” It also begs the question, “Why did you bother making an iOS version of this App?”
I’ve only had LootBoy for a short time, and haven’t bought enough of the App Store packs yet to know how frequently (if ever) App Store credit cards appear. When I do, I’ll update this review, and if it happens often enough, I’ll give the App a higher rating. But until then, I’ll ask again: Why did the developers bother to make an iOS App with so little iOS content?
Developer replied on May 08, 2019
Hey, thank you for your feedback! We appreciate this a lot as we are always trying to improve and optimize our system. I will forward your suggestion to the team :)
We can't offer any platform-specific packs at the moment. This means that if you don't get one of the premium cards listed, you'll get one of 1,000 PC full versions. But we work daily on our system and will keep you up to date if anything changes :)