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Ok, so I got this game a few days ago, and I’m already in love with it! 😍😍😍 But there’s one problem that bothers me so much it makes me want to snap my phone in half, and that’s camping. Ok, ok, I get it, a lot of people have been complaining about this, but it’s just so annoying! I mean, yeah, sure, the hunter really wants to get a flawless win, but so do the survivors! Maybe if you added a feature where after a certain amount of time (like, maybe 20 seconds) the hunter automatically starts moving away from the rocket chair and towards the nearest survivor. Then that gives the survivors a chance to make their escape and make the game more fair to everyone. And this is really weird, but whenever I’m a hunter and a survivor rescues another survivor, I hate it when they run away together because I want them to make their getaway. I don’t know why I don’t like that but, whatevs. My only suggestion is that you give the survivors an option to struggle out of a rocket chair. Like, think of it this way (I’m going to do thought dialogue). ‘Oh shoot. Geisha tied me up!’ They can rip and/or bite the rope and that could decrease the amount of time they have before elimination. Then another survivor can just undo the clasps on their wrists. Sorry it was so long! This was just me pouring my thoughts onto this digital paper. If the developers are reading this (if so, hi!), please take my suggestions and think about them. Ok bye!!
There are so many things to say about this game, I’m not going to say any compliments because the game is one of the best that has come to mobile, now on with the problems everyone has playing this game! First of all, the campers, now this is exactly what it sounds like, the hunter knocks out someone, puts them on a rocket chair and just waits and watches as they slowly get ready to die, preventing other survivors from freeing their fellow comrade! This is a major problem that not only takes the strategic gameplay out of it, but it also makes the survivors want to break something, it makes everyone mad and takes the fun out of the entire game itself! So people are not going to stop camping unless something is done about it, now don’t get me wrong, many of the hunters don’t even need to camp because of how powerful they are, take The Feaster for example, with all those tentacles spawning in, its impossible to get by...but that’s the first of many problems...the newest hunters are way too overpowered and because of this, players just waste this power on camping, so fix this issue where the campers have something happen or ban camping or just do anything to resolve this!...can you also kind of nerf the Geisha a bit, even though she enters panic mode when someone looks at her, she’s still very very fast, I think she’s faster than the ripper when he’s invisible!
The biggest problem with this game is that the number of unlockable characters just by playing the game is extremely limited. You have to spend spend spend if you want more than the daily freebies that are only free for that 24 hour period, or more than the first few original characters. It is extremely frustrating how long it takes to build up in game currency just to unlock one character. You can play all day for a week straight and barely make enough to unlock a second hunter. The survivors you get a lot more of, but you still have to pay to unlock more. Not all of the in game currency is earnable. Some of it you have to purchase. You can’t even run the board and unlock a character by getting far enough; at best, you win these gatcha type things and all they do is unlock different stances or outfits for characters you don’t even have, not the actual character. It’s very misleading because there’s no option to build your own unique character, like it insinuates in the advertisements. I would really like to build my own character from the ground up, looks, skills, etc. and I don’t know why people complain about camping so much. It takes less than one second to free a comrade, and then get away from the hunter. If survivors would coordinate better, they would win more. If you’re not a very skilled player, instead of complaining, “git good,” and maybe I’ll stop kicking your whiny butts.
This game is fun. Very much akin to Dead by Daylight (DbD) and can suffer the same ‘issues’ it has. But I’d like to break down a couple of those issues because this is a game worth your time Number one; Camping. Nowadays it frustrating if you get camped? Absolutely. Game breaking and fun ruining? Absolutely not. While the killer is wasting precious time just watching someone, you can be doing a world of beneficial things for your team. The killer is giving up on the chase just to watch one person. Don’t sit there and watch him watch someone. It’s pointless! Accept the lone survivors fate and continue on. Number Two; Balancing. I know every game ever has this complaint and sometimes a killer is just broken. But a whole lot of the time it comes down to skill and it comes down to familiarity with that killer. If it’s you third game against them, prepare to struggle a bit. Especially if they know how to use him. But don’t immediately say it’s the killer who is broken and not your own skill. I’ll reference DbD for those who understand it. People were up in arms about how strong Legion was when he came out. Too quick, too much pressure, too mobile. But those were the low skilled players unable or unwilling to improve. No one has an issue with that killer anymore. Don’t let the lower brackets deter you from an otherwise amazing game.
I absolutely love this game so there is no way I could give it a rating lower than 5 stars, but there are some things that could be improved. First off, I think getting rid of the weekly limit of points you can earn would be great. I managed to fill mine up in 3 days so now I will not be able to earn points until the week is over. Also, the hunters have too big of an advantage over the survivors. Not only are they faster than the survivors but they are also stronger and almost impossible to get away from when they are chasing you. I think the speed of the hunters needs to be slightly decreased to make it possible to get away from them. There needs to also be a way to avoid camping from the hunters. Whether it stuns the hunter when they are near a rocket chair too long or it sets the person in the chair free doesn’t matter to me, all I know is that it is practically impossible to successfully save someone from the chair while the hunter is camping there and get away unless you have a weapon. As for being the last survivor, I think your speed should increase significantly when you are the lone survivor, especially because you have to run across the map to try and find the escape door without the hunter reaching you. Anyways, I really enjoy this game and I hope some changes are made to it! Thanks! 💕
Identity V: 1 vs 4 Asymmetrical Horror Mobile Game
Fear Always Springs from the Unknown.
Join the Thrilling Party! Welcome to Identity V, the first asymmetrical horror mobile game developed
by NetEase. With a gothic art style, mysterious storylines and exciting 1vs4 gameplay, Identity V will bring you a breathtaking experience.
Intensive 1vs4 Asymmetrical Combats:
Four Survivors: run from the ruthless hunter, cooperate with teammates, decode cipher machines, open the gate and escape;
One Hunter: familiar yourself with all of your killing powers. Be ready to catch and torture your preys.
Gothic Visual Style:
Travel back to the Victorian era and have a taste of its unique style.
Compelling Background Settings:
You will first enter the game as a detective, who receives a mysterious letter inviting him to investigate an abandoned manor and search for a missing girl. And as you get closer and closer to the truth, you find something horrifying...
Randomized Map Adjustments:
Within every new game, map would be altered accordingly. You will never know what’s to expect.
Select & Play Distinct Characters:
Multiple characters to choose from, customized characters to fit your own personal strategy and get the final victory!
Are you ready for it?
Facebook Group: www.facebook.com/groups/identityVofficial/