Store Performance Index shows overall performance of your app on app stores. It is based on combined ASO & reviews metrics.
Welcome to Homescapes! Help Austin the butler bring warmth and comfort back to his wonderful family's mansion. Come on in—adventures await you from the moment you walk in the door! <br><br>Beat colorful match-3 levels to renovate and decorate rooms in the mansion, unlocking ever more chapters in the exciting family story along the way! What are you waiting for? Make yourself at home!<br> <br>The game features:<br><br>● Unique gameplay: help Austin renovate the house by swapping and matching pieces!<br>● Interior design: you decide what the house will look like.<br>● Exciting match-3 levels: tons of fun, featuring unique boosters and explosive combinations!<br>● A huge, beautiful mansion: discover all the secrets it holds!<br>● Fantastic characters: watch them live their lives and interact with each other in the in-game social network.<br>● A cute pet: meet а naughty and fluffy cat.<br>● Invite your Facebook friends to help you create your own cozy atmosphere in the house!<br> <br>Homescapes is free to play, though some in-game items can also be purchased for real money. If you don't want to use this option, simply turn it off in your device's Restrictions menu.<br> <br>Enjoying Homescapes? Learn more about the game!<br>Facebook: https://www.facebook.com/homescapes/<br>Instagram: https://www.instagram.com/homescapes_mobile/<br> <br>Questions? Contact our Tech Support by sending an email to firstname.lastname@example.org.
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I get how games are suppose to be addicting and fun and this is just that, now with that said it can be good or bad. Good cause you want a game to catch your attention and have fun, but also bad because it works so hard to keep you in the game levels are immediately hard after LV 5 the way this game was set up is to make you get it right with just a few or none moves left. So it’s infuriating and makes me not want to play, it also pushes you to purchase there in store packages if you want more coins it’s just a lever I get it. It’s a game just wish it was easier to “modernize” the house without so many knocks at you. There ADs on what ever social or game you played are pretty much a lie I downloaded the game seeing an AD of the guy stuck and me having to rescue him not once have I gotten it. The game does a good job at being fun somewhat and keeping you hooked but honestly after a while it kills the whole experience for you it’s a let down how many tried you have to try one level knowing there are hundreds more. Give it a try if you’d like but I’m gonna be uninstalling this soon it’s just not fun loosing 100 plus times and it’s not that I don’t know how to play it’s just hard to explain they try hard to minimize your chance of winning with a lot of moves left that if you don’t follow the trail they made to win you won’t win.
Like other players, I really enjoy the game. However, there is a huge disparity between the coins and stars you win and the coins and stars you have to spend. For example, stars are used to complete tasks. BUT, you only get ONE star per level you beat and tasks like fixing a fountain can cost up to a DOZEN stars to complete, so it takes forever to move forward in the game. And some of the tasks are just stupid. Calling someone is 1 star, having them come look at the problem is another, then fixing the issue can be 6 more, but then something goes wrong and you have to complete another task before you can finish the first one! As far as coins go, you win 50 per regular level and 100 per hard level you beat, with each leftover move, bomb, rocket and airplane giving you one to two extra coins. Now, if you need one or two extra moves to win a level, it will cost you 900 coins for five moves. That’s 180 coins per move. If you win in two moves, you’ll get 3-6 coins back on the unused moves that you just paid 540 coins for. You can’t get much more unfair than that! They also have lots of “Groundhog Day” levels that you’ll either have to play until you just want to delete the game altogether, you’ll eventually have things hit just perfectly so you win or you give up and spend real cash on coin packs. Playrix has great games but they need to get more player friendly and less money hungry or they’ll go the way of YoVille and lots of other great game developers.
I actually really enjoy this game, but I find myself more and frustrated as I’ve gotten to the 500+ levels. I would occasionally spend some actually money to get some extra turns or boosts, but you get to a point where you can buy extra lives and use up all your boosters and you’re still stuck on the same level until you essentially get lucky with how the pieces fall and end up with enough bombs/rockets/etc to finally beat the level. I’ve found this to be especially true at 600+, with every level feeling like a “hard level” in that you don’t benefit from playing the level a few times, losing but getting to know the dynamics of that particular level and getting closer to winning each go around; it literally feels like it takes dumb luck to win. I don’t spend money on this game anymore because the extra 5 lives don’t feel worth it when you’re just going to lose over and over - might as well wait until the lives have replenished and not spend money only to be frustrated. Also, I was excited when they started the little side game like in gardenscapes, but it has been far far too difficult to even bother. This week’s first couple levels make much more sense as far as difficulty level for the first two levels of a side game, but then you can hit a wall at three with no chance of completing all eight levels without having to spend money; pretty disappointing.
I have played many, and I mean MANY, games such as this one in my lifetime. I find them to be fun and even addicting. Although the concept of the game is great, and I’ve only been playing for a short while, something needs to be improved with the coin/lives system. Getting around 50 coins per mini-game, which can take multiple lives to complete, isn’t sufficient enough. In order to buy a life, 900 coins, you would have to play around 18 rounds just to get enough coins for ONE life. I do not pay money on games, never have never will, but it’s so frustrating that you may have one move left and instead of paying real cash, not in game coins, you have to wait for a life to replenish just to try and fail at the level again. Each round can take 10+ lives to complete, and it takes quite awhile for the lives to replenish. There should be some kind of reward opportunity other than completing a day, especially because you need to play the mini-games to get stars, in order to complete tasks, to complete the day. That’s a lot of tasks to do with not a lot of lives/coin rewards!!! If there were events where you can play other mini-games to gain rewards/treasures I think it would be more efficient. I also think 28 minutes is a long time to wait for one single life. I don’t want to give up on this game with not a lot of time put into it already, but if there is no improvement, I might have to.
I am at level 498 and I love the game. But when you have 10 more moves left and you win the level you are lucky to win 58 coins?!?! And you just better break out your dollars because some levels you will be killing yourselves to win. Like 498 level I am not going to spend anymore money on this game. And the few moves it gives you to play and the purple blocks that has the bugs in them good luck they get much harder in higher up levels. This level it has the regular white blocks that grow but the purple ones you have to kit them 2 to 3 times and they grow back just one to two moves after you remove another side. To get extra coins for more lives or boosters it is a lot of money for what little you get. 900 coins you get 3 this. And 1900 coins you get 3 globes. The lives run out so fast and sometimes my friends send me lives I see them and play one game go back to collect the life because it won’t allow you to have 6 life’s and it is missing. I am in the room right at the stairs I forget what it is called. Looks like another living room to me. The outside green house it felt like it took years to finish the plot line. I wish you could request the boosters but place them where you want them if you want them in the game. Like they would be added to your side menu but not dropped down in the puzzle because it places them and there would be a awesome move but the boosters messed it up and you only can use the boosters there is no other move.
Developed by Playrix.
Homescapes is ranking in Games & Entertainment & Puzzle & Simulation
Last update was at Jan 14, 2020and the current version is 3.3.0.
To see all other keys and revenue click here 1195621598
Homescapes have a 515 485a user reviews.
In the meanwhile, check latest insights
on mobile business
PicsArt’s Team Lead at User Success Team shared with us how they support users in 30 languages across iOS, Android, Windows apps, and a web platform keeping their CSAT at over 80%.
App rating is one of those rare metrics that influence both CAC (CPI) and LTV. User reviews can help you grow your rating relatively fast and easy. Let’s get into details and understand how to build a proper ratings & reviews strategy to cut your user acqu