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I’ve never been one to play these kind of match games, a friend just kind of bugged and bugged me to try it so I downloaded it and like for the first couple levels I thought “why am I doing this?” but when I actually got to lay down furniture and see the parents react to it, it was actually really satisfying! And the options they let you choose from are neat. Now I want to see the whole house become beautiful and upgraded. Of course, since I never play these games I am really bad at beating levels, I think I’ve been playing for 4 days and I’m only on level 30ish. But I’ve already redecorated the bedroom and the living room and it looks totally different from when I started! Now a couple things I don’t particularly like. I don’t know if this changes with progression, but only having 5 hearts to beat levels and then waiting 30 minutes for them to come back is a bit of a let down, especially since I’m really bad at beating levels. And when I get a gift of having unlimited hearts for 30 minutes, sometimes I’m not somewhere where I can take advantage of that! Like if I was playing at work on a short break and I get that, I have no control over it so I usually miss out. So if they gave it to you as a “use when you want to” kind of gift that would be most beneficial. Overall though the game is really fun! Hope you liked reading my novel!
I used to make fun of my mom for being so into cookie crush but now i understand. I love so many things about this game. The art style is beautifully consistent and almost gives me a modernized “Virtual Villagers” feel. The puzzle animations are fun and satisfying (even the hint animations are great) the colors of the puzzle pieces are vibrant but not so much that they hurt your eyes and the color combinations of objects (those presents that turn into explodables) are always fresh and complementary. The textures of the things like the pink jelly and the ice cubes are really well done. The character stories are funny and charming and i would die for austin and his parents. Most mobile games I don’t end up playing for more than a month or so because i lose interest. I’ve been playing this game for a solid year and a half i think? I’m only on level 372 or something like that, though, because i did take a bit of a break and got into animal crossing. They have a fun interactive twitter too and i actually won a prize for answering a puzzle question right. I’ve never won any of those things and it just made me happy that their social media stuff worked because I’ve been on a communications team before and know how hard it can be to manage all these projects. So 5 stars all around, this game deserves all the awards 🙌🏽
Like other players, I really enjoy the game. However, there is a huge disparity between the coins and stars you win and the coins and stars you have to spend. For example, stars are used to complete tasks. BUT, you only get ONE star per level you beat and tasks like fixing a fountain can cost up to a DOZEN stars to complete, so it takes forever to move forward in the game. And some of the tasks are just stupid. Calling someone is 1 star, having them come look at the problem is another, then fixing the issue can be 6 more, but then something goes wrong and you have to complete another task before you can finish the first one! As far as coins go, you win 50 per regular level and 100 per hard level you beat, with each leftover move, bomb, rocket and airplane giving you one to two extra coins. Now, if you need one or two extra moves to win a level, it will cost you 900 coins for five moves. That’s 180 coins per move. If you win in two moves, you’ll get 3-6 coins back on the unused moves that you just paid 540 coins for. You can’t get much more unfair than that! They also have lots of “Groundhog Day” levels that you’ll either have to play until you just want to delete the game altogether, you’ll eventually have things hit just perfectly so you win or you give up and spend real cash on coin packs. Playrix has great games but they need to get more player friendly and less money hungry or they’ll go the way of YoVille and lots of other great game developers.
This is a very enjoyable game. I’ve only been playing a few weeks, but I am in awe at the audacity of the developers expectations of the gamers to obviously spend real money to advance in the game at a reasonable rate of time. At first the levels were fairly easy to beat so it hooked me in immediately. I love the monologue with the characters, it really is entertaining and I look forward to the next task each time. However, as you get higher in the levels, the harder they get and your lucky if you beat them the first try. Yes, you have boosters, but you can run out of them before you know it, then you end up replaying the hard levels over and over and over again...UNLESS you want to fork over 900 coins for 5 extra moves which you still might not finish in, and if you’re fed up with playing it humpteen thousand times and want to get it over with you fork over 1200 coins for 5 more moves and believe it or not the next five moves cost 2000 coins, and so on and so forth!! Ridiculous!! In order for you to have those coins in your bank to begin with you have to EARN them from beating levels...at 50 to 60 a pop per level. Does this compute people??? Ratio problems much?? Otherwise you have to BUY coins...yes, spend real cash dollars to play to advance in the game. COME ON!!! I REALLY like this game and would Iove to continue playing it, but unless you change this crazy one sided coin issue this girl is gonna have to say adios. It’s a sad shame too.
I actually really enjoy this game, but I find myself more and frustrated as I’ve gotten to the 500+ levels. I would occasionally spend some actually money to get some extra turns or boosts, but you get to a point where you can buy extra lives and use up all your boosters and you’re still stuck on the same level until you essentially get lucky with how the pieces fall and end up with enough bombs/rockets/etc to finally beat the level. I’ve found this to be especially true at 600+, with every level feeling like a “hard level” in that you don’t benefit from playing the level a few times, losing but getting to know the dynamics of that particular level and getting closer to winning each go around; it literally feels like it takes dumb luck to win. I don’t spend money on this game anymore because the extra 5 lives don’t feel worth it when you’re just going to lose over and over - might as well wait until the lives have replenished and not spend money only to be frustrated. Also, I was excited when they started the little side game like in gardenscapes, but it has been far far too difficult to even bother. This week’s first couple levels make much more sense as far as difficulty level for the first two levels of a side game, but then you can hit a wall at three with no chance of completing all eight levels without having to spend money; pretty disappointing.
Welcome to Homescapes! Help Austin the butler bring warmth and comfort back to his wonderful family's mansion. Come on in—adventures await you from the moment you walk in the door!
Beat colorful match-3 levels to renovate and decorate rooms in the mansion, unlocking ever more chapters in the exciting family story along the way! What are you waiting for? Make yourself at home!
The game features:
● Unique gameplay: help Austin renovate the house by swapping and matching pieces!
● Interior design: you decide what the house will look like.
● Exciting match-3 levels: tons of fun, featuring unique boosters and explosive combinations!
● A huge, beautiful mansion: discover all the secrets it holds!
● Fantastic characters: watch them live their lives and interact with each other in the in-game social network.
● A cute pet: meet а naughty and fluffy cat.
● Invite your Facebook friends to help you create your own cozy atmosphere in the house!
Homescapes is free to play, though some in-game items can also be purchased for real money. If you don't want to use this option, simply turn it off in your device's Restrictions menu.
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