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Death is not the end. Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…! That is, assuming you’re able to fight your way past its keepers. Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss. Kill. Die. Learn. Repeat. First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile! Main Features • Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath • Frantic and Dynamic 2D Action: Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette” • Nonlinear Progression: Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood. Surely, the ramparts can’t be as bad the sewers, right? • Play at your own pace: Will you explore every nook and cranny of the castle, or rush to the end? Take a break from the frenzy of the castle and have a stroll through some luxurious scenery with The Bad Seed DLC. • New levels to lose your head in: the not-so-peaceful Dilapidated Arboretum and the noxious Morass of the Banished • New monsters to rip to pieces: get to know the locals, such as the Jerkshroom and the Yeeter • New weapons to play with: trim sticking out heads with the Scythe Claw, or make them dance to the sound of the Rhythm n' Bouzouki • New boss to fight against: Mama Tick is dying to meet you Carefully redesigned for mobile with a revamped interface • Two game modes available: Original & Auto-Hit • Custom controls & More touch controls options available: Change the buttons’ position and size to your liking, swipe to dodge… • MFi external controller support • No ads, no F2P mechanics! If you run into a problem, please contact us at email@example.com with as much information as possible on the issue.
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I like dead cells. I’ve played on Switch and I just had to buy a mobile one too. The game structure is designed so that you never get enough of it because you can never be strong enough with max hp. Every time you die, you start over with 100 hp lol. I personally think those games that let you master and hit max hp always get me bored out since it gives a feeling that I’ve already hit the top. This game doesn’t let you feel that way and is always challenging to survive. But it’s definitely doable. I’m not really that good at controls in general but I’m totally okay with playing this game. Plus, so far I’ve been perfectly fine with the controls on mobile version of this game. It’s totally worth the money and time. It’s very well designed, balanced, reasonable difficulty, and there are many surprises and loots that are hidden and many many possibilities of new paths in the game. To be able to play such well developed game at this price is a bargain! One thing that disappointed me is that while I was able to play with different languages on Switch, I could not play the mobile version with different language setting. I wish they’d add this feature if possible. Other than that, no problem with the game!
At first I was skeptical, as I thought the game was originally intended for PC, so I thought it was off bounds for me, or that it would be a cheap rework with in app payments. But yet, I find it sitting there in the recommendation section, and I just had to try it. For those wondering, it’s a one time payment. You pay once for the game, and you get the game. Plain and simple, the way games should be sold. I just want the developer to know, if you put in an optional donation function, I don’t doubt people will thank you and your team for your flexibility! Random generation for new life’s is incredible, I truly feel as if I’m trapped in repeat, but yet it never gets old. First time was expectingly clumsy. I stumbled along, and got killed by spikes. I got re... globulated? And I found a fire Molotov like throwable. I was doing pretty well! Then I found an amulet that made it so when you did your down smashing attack the ground you landed on gets engulfed in flames. I was cruising along, but then my lack of skill is what got me killed. I’ve found that restarting with the default weapons, I’ve improved. I’m taking less and less damage each run, and it feels really good to know that’s me, and not some boost.
Great game, well worth the price, addictive. Not unbearably hard, actually pretty easy to get into but I feel that it’s going to probably be hard to master. It is challenging but fair. Every time I lose I know it’s my own inadequacies at playing the game and I want to hop right back in for another run. The way the game is designed makes it very easy to do so: you are expected to die a lot and the game doesn’t punish you for doing so. Every run is a blank slate and at least partially randomized each time. That said there are some things that carry over across multiple runs and you sort of unlock more and more of those so between that and your own growing skill you get the sense that you’re getting a bit further each time. Controls can be a bit awkward given the small size of the screen. I think though that that is equal parts the inherent downside of the platform (small touch screens) and a mix of both my own unfamiliarity with the controls and me not quite deciding yet what the best configuration is for me (you can move around the control icons).
I was enjoying Dead Cells, but then I hit the “Roguelike” wall of having to play the same level over and over. If I bought this on my PS4, I probably would have given up on it. But since it was on my phone, I gave it another shot on my commute. Eventually, the Metroidvania elements kicked in - unlocking different weapons and finding different areas - and the game became more interesting. Even the aspect of not being able to choose your initial weapon keeps the game interesting. So often, I’m like “Ugh, I didn’t get what I wanted” only to find that the weapon I got has some pretty cool features. Another evil feature is the cursed treasure boxes. I avoided them at first. Why would I risk an insta-kill and have to start over just to get some random weapons/money? But now it’s all about the odds - do the weapons I have give me a better chance of not being hit before I can kill ten enemies? So even though I’m not the strongest gamer, I’m having fun doing the same thing over and over.
This is a great game to pass time with unfortunately it did not translate well into iOS. Many times the controls are unresponsive especially when transitioning from one space to another. Also there has to be something done about the chains that let u climb up and down. It’s like climbing a rope made of duct tape. Also you may have to try many times when you jump down from a platform because the down motion sticks and it gets frustrating because there’s a lot of platforms in this game. Also I’m not sure what the point of the save option is. If you die you basically have to start all the way back at the prisoners quarters. I was at clock tower and died Extremely frustrating and definitely not worth the time to technically start from scratch. I would like to give this game 5 stars but if you make it unplayable by asking us to start over then the best I can offer is 2 stars. It’s like grinding for hours only to find out that when you die you lose all your loot. Not sure why we can’t save by level. Contemplating wether I will play again or possibly delete. Has the potential to be a great game if the developers could fix some common sense details of the game
Developed by Playdigious.
Dead Cells is ranking in Games & Action & Role Playing
Last update was at Jul 26, 2021and the current version is 1.7.3.
To see all other keys and revenue click here 1389752090
Dead Cells have a 6 002a user reviews.
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