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i really like this idea for a game, a RPGish card game that's also randomized. It's super unique but the randomized gameplay also cones with it's issues of unfairness and impossible board layouts, for example having your starting 4 cards not have a weapon but then running immediately into a enemy with 14 attack and having to hope if you eat the damage that their may be a potion or weapon beneath the enemy you just killed, but then there's the good chance their isn't and it's another enemy with a good attack damage and by that point you're pretty much screwed, it makes the game really different and unique and what gives it charm but that means no learning a hard level to beat, it's all random quick strategic moves the other half hoping you get dealt good cards, which yes can be irritating to keep playing a level over and over just to kept being dealt horrible cards but it also makes for a like of quick fun. so other than that i really like this game, the sound design and art style are really beautiful. Would recommend.
I really loved how unique Card of Darkness is. The monsters, environments, music and even the gameplay are all unlike most other games I’ve played. I even enjoyed how difficult it can be, but it does sometimes feel like a game of bashing your head against a wall until you get good RNG. I had a great time overall though, and ended up finishing it. That said, there are some other issues: The cards I had equipped would often be wiped, especially when loading into a saved battle. Money isn’t hard to come by, I finished the game with 3000+ coins to burn. Finally, it was a bit of a bummer that the music automatically turns off when listening to anything else. I was listening to podcasts, so the game’s music wouldn’t have been disruptive to me and I wish I could turn it back on manually.
Took me about 45 minutes and multiple fails on the first few levels, but once you understand the basic mechanics of the game you can begin getting through these tough levels. Many times I find myself just getting through a stage with 1 or 2 health left, and it’s so satisfying when I do. Also, the mechanics of the game are so much deeper than they may seem. When scrolls are introduced, combined with enemies that can move, stun, poison, grow in power, etc., the game is at its most challenging and best. The plays and combos that you can pull off in this game are insane. One of the best iOS games I have ever played and I’ve been playing games on the App Store for over 10 years. Thanks to everyone who developed this game, and congrats. I recommend everyone give the game a try, especially if you want your patience tested (in a good way).
Playing Card of Darkness is fun in short bursts, and it’s interesting to try and strategize based on the very random card layouts that are dealt to you. But this randomness occasionally puts you in a completely unwinnable situation, such as having to battle several high level monsters right from the start with no weapons or potions or scrolls, and being defeated within a few moves because you had no way of knowing which monsters have helpful items hiding underneath or behind them. On the one hand, this isn’t so bad because there’s no penalty for losing. You can’t run out of lives so you just keep trying, and you even get to keep the gold you picked up on a failed attempt, which means if you’re really stuck then you can eventually come back with stronger perks to help you get past a tough level. But this is its own problem. There’s no satisfaction in beating a level because you got lucky or you were vastly overpowered. And if you’re going to be vastly overpowered then why not just start out that way? Why scratch and claw your way to victory by losing a bunch of times until you can finally win? With this approach nether wins nor losses are very reflective of the person playing, so you might as well just start me with 100,000,000,000 gold and save me from any possibility of pointless grinding.
I am a huge fan of FlipFlop by Zach Gage and was very excited to try a new game of his. It did not disappoint! I love 2D rpg games and this hits all the right spots. You earn coins to level up value of potions, weapons and scrolls. And have two little pockets for back-up on hard levels. Once you reach level 5 that is it, and then you have more coins that you know what to do with. I’d love to see a customizable main character and be able to name the character as well. The dialogue makes it easy to feel immersed in the story. I must say that the Bosses are easily defeated in the first or second try compared to some levels where I was truly stuck. Be sure to customize your abilities when dealing with difficult levels! No hoarders is a life saver to avoid being gilded!
Developed by the Zach Gage,
Card of Darkness has 396 user reviews.
Card of Darkness has an average rating of 4.2.
The latest version of Card of Darkness (1.0.3) was released on Sep 23, 2019.
You can download Card of Darkness here:.
Embark on an epic hand-animated adventure from Zach Gage, Pendleton Ward, and Choice Provisions.
Cast powerful spells, slay fantastic monsters, discover ancient secrets, and ultimately save the world — just by picking up the right cards.
Card of Darkness is a full-featured adventure designed around an accessible, minimalist, card game core.
The journey has been long, but finally you're here in the heart of Glinhorn Forest at the edge of darkness. The people asked for a hero
and they got you. Good thing you're a hero.
Many stacks of cards lie before you filled with monsters, treasures, weapons, potions, and spells.
You can only see the top card of each stack — what lies beneath is a mystery.
Sometimes the cards you see are fearful monsters, fantastic treasures, or weapons you really really need, and you can take any of them... but there's a catch! You must finish what you start.
If you take a card from a stack, you must eventually take all cards under it... and you won't know what dangers (or treasures!) lie beneath the surface until it's too late.
Every level in Card of Darkness is a slow reveal of a compelling and ever-changing puzzle, filled to the brim with risk/reward decisions.
But thats no problem for you — hero.
------JUST GIVE ME THE NUMBERS
- Journey through 8 environments in your quest to recover the Card of Darkness
- Defeat 5 ancient and terrifying bosses
- Find and equip 52 cards from the Deck of Darkness
- Discover over 100 unique monsters, weapons, treasures, potions, and spells
------A WORD FROM THE DEVELOPER
Over the past decade I've established a practice of making deep, compelling, and accessible games for people who don't have the time or space in their lives to learn every intricate detail of every videogame.
I strive to take the best of modern game design and package it clearly and accessibly so people can enjoy new kinds of games they might otherwise not be interested in.
For years I've wanted to tackle roguelikes, a game genre where you battle through randomly generated worlds of monsters and challenges. It is one of the most complicated, inaccessible, — and incredibly fantastic — game genres out there.
Card of Darkness is my attempt to take some of my favorite moments from roguelike games, and distill them into a simple but deep card game.
It's the streamlined design you'd expect from me, but this time layered with tons of stuff, just so much stuff! Well over a hundred unique monsters, spells, and upgrades. And art! Oh my goodness — the art! Beautiful incredible hand animated art from Pendleton Ward, Nelson Boles, Andrew Onorato and Evan Borja. Plus an incredible soundtrack from Stemage.
I honestly can't believe I got to make this videogame with all these amazing people. This certainly wasn’t possible without the support and hard work of everyone at Choice Provisions. We all poured our hearts into this and we hope you love it.
I'm so happy to be able to present it to you — Card of Darkness, an epic adventure for everyone.
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