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All and all I have an absolute blast playing this version of auto chess. The characters are well designed and the gameplay is easy to learn, hard to master which many people prefer. The only things that I have a major problem with are the shop rng and the item drops. Some games the troop you need is always one or two reshuffles away, but one game I needed one troop in order to upgrade my current troop to level 3 and I reshuffled 10+ times over three rounds and it never appeared once. And lastly I really enjoy equipping items to my troops, but some games you get 5 items in thirty rounds and your opponent has gotten 10-15. Along with items dropping sporadically, if you accidentally equip an item to the wrong troop there’s no way to retrieve it without selling that troop. Being able to move items freely among characters and the bag would be a great addition to the game. Honestly this game is an amazing way to just sit and pass the time and I hope it continues to grow in popularity and more people become introduced to the genre. If anyone reading this review is on the fence about getting the game, I highly recommend it.
This game was really fun to play and create strategies on. Until the introduced the Divinity class. With this stupid class, normal strategies go out the window because of how weird the Divinity class acts. There’s only TWO new pieces in the WHOLE update that are divinity class and I’ve only seen ONE of them since the update. What’s worse is that there’s another restrictive class called Demon which took effect if there was only one, but at least there was a subclass, the Witcher, that could mitigate that effect. There should really be a subclass that could mitigate the effect of Divinity pieces rather than a synergy with the Divinity pieces. Maybe something like a Devout or Zealot subclass that could work like the Witcher but with Divinity so that more synergism gets strategies could work. But what I think is most infuriating is that there are times whenever the Divinity piece is being played and players make it no further than round 5 no matter what type of strategy they try while others manage to win the whole match with two level 3 Gods of War with seemingly mish-mashed teams that don’t have a specific strategy yet they always come out on top. This is an inconsistency that really bothers me and would really like something that could mitigate the whole “no other race synergy” restriction.
This game and genre are very entertaining and easy to pick up and put down leisurely. I cannot gripe too much about hiccups in the game play as the devs have already stated it is still in beta. A suggestion I have for the team is coding in an increasing rate of occurrence for pieces that are purchased and on deck or in the field. I understand that the deck is the same for all players and that it is shuffled after every round. However, the commons have a very low occurrence rate after round 10 or so. This almost forces a player to sell non-evolved commons to upgrade to the rarer pieces at a financial loss which gives that player a disadvantage in late game stages against a player who got lucky and was able to evolve all of their commons in the first 10 rounds and gain interest for ranking up and purchasing epic pieces. A minor coding change would solve this issue and allow for a more evenly matched game in general. Other than that I enjoy the game and the updates are spot on thus far. New additions are a little OP, but I know you will fix that later. Keep up the good fight.
I liked the game so far but the more I played, the more I felt it’s too much of luck base game. Game needs to gives the player a little more to work with. But most important things to change is the number of item drop rate is too low for the number of hero’s and item slot per hero. By late game, barely one hero has full equip. And rarely is one item is fully upgraded. More item drops equals more things for players to work with. Item should not only drop from jungle mobs but should also drop from other players. And second most important thing that needs to change is that you guys need to somehow integrate a decent team play style and not just invite a friend to casual and determine who’s is better. There need to be a way where you invite a Friend and play as a team. One chessboard. Two decks of hero’s . One turn each or something . To summon champs on the board. So far there are not even a team play for rank. Anyways. So far it’s still a fun game. But definitely could be better. Good job on using DOTA in a new play style.
I have yet to try out Dota Underlords but it’ll have to do a lot to impress me more than AutoChess Origins! I’ve been playing to pass the time in between flights on a vacation I’m taking and it’s been quite fun! The character designs are clear along with figuring out what’s on everybody else’s board so you can attempt to make a counter build or at least be prepared for what’s to come. Anybody saying it’s completely RNG based doesn’t know how to play this game properly, you have to adapt your build to whatever you roll. I’ve won every single match I’ve played except for the very first match (I was simply testing stuff out) with completely different build almost every single time, and that’s what’s fun about it! The only thing keeping this from being a complete mind blower is the DESIGN of the layout. While everything is cut and clear in terms of layout the way it’s presented is a bit underwhelming. But that doesn’t reduce anything from the core experience which is great!
Auto Chess is a brand new, highly competitive multiplayer online strategy game created by Drodo and Dragonest Co.Ltd, released and technically supported by Dragonest Co.Ltd. Players will build their own economy system and use unique units
to fight against each other in a 8 player last man standing scenario. Pit your strategy skills against 7 other players at the same time and proof your skill to adapt your stragies in real-time. ImbaTV will manage Auto Chess' global esports tournaments. No matter where you're from, you can challenge the top players from all over the world. The world's top Auto Chess eSports league is waiting for you!
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and, it has become one of the most popular leisure gameplays nowadays.
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV. Million Prize Pool awaiting!
Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?
No matter where you come from, welcome to our world and challenge players from all over the world!
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