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Zenge is a peculiar puzzle game, telling the story of Eon - a lonely journeyman who's stuck between the worlds and time. <br><br>Game is intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters, in game shops or any other distractors. Just pure, immersive journey with Eon, told through gorgeous art and music.<br><br>Made by Michal "Hamster" Pawlowski and Konrad Januszewski (he drew it!).<br><br>Thanks for supporting us!
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I thoroughly enjoyed these puzzles. They ranged from easy to moderately difficult with a couple that required some focused creative thinking. Of course the challenge for others will depend on one's skill with spatial visualization, because that's what Zenge is about: moving puzzle pieces around in order to have them all fit together. But this is not a jigsaw puzzle! Zenge has multiple challenging tricks for the player. Some pieces must be flipped, rotated, shrunk, enlarged, and moved on a track that also sometimes must be manipulated with various styles of switches and holes. When all is done properly the reward is a a completed painting in sci-fi, new age style. The art style is not my taste, but it was not unpleasant or distracting. The music is also new age: soft and relaxing. There is a story to interpret, but I was more interested in the puzzles than the story or art. I love to play puzzle games on my iPad and I think Zenge is one of the best and most creative in this genre that has come out for some time. Five stars!
Zenge is a truly gorgeous game. The background music loop is quite pretty, the art for the completed puzzles is lovely, and the puzzles themselves are so fun. The interface is extremely simple. In some puzzles, figuring out how a new move works is the main problem to solve, but that in itself is fun. I do have one wish: I wish for an Undo or Start Over button. There are times I screw up on a puzzle enough that I have to go back a few steps, but the only way I have found is to leave the puzzle menu entirely and then navigate back to the puzzle, effectively restarting it. Beyond that, this game is, in my opinion, flawless, and the perfect "casual" game. I solve one or two puzzles at a time when I need something that is both relaxing and challenging, and can set it down to do something else without losing progress or forgetting where I was in the game.
I saw that this game was free for today and I'd figure that I'd give it a try. After the first few levels I quickly became addicted and fell in love with the game, it was quite challenging at parts and one level even had me stumped for a good 15 minutes. I adore the fact that this game has little pictures after each level that write out a story without words for you to interpret. I beat the game within an hour or two but it was a really neat little game and I hope that they'll add new and more challenging levels soon, this game is well worth the price they ask if you're reading this and didn't have the chance to get it while it was free. My praises to the creators.
Clean design...simply awesome! The artwork is simple yet beautiful, the music is relaxing and otherworldly, the puzzles are both difficult yet simple, once you figure out what the pattern/plan is for a specific puzzle. It makes you think spatially and gives your your brain an oddly relaxing workout. Suitable for any language, as there are no words. Easy to figure out game play even with no instructions. Even if it was 2.99, I wouldn't feel cheated. (Though selling more games at .99c will give them more money in the long run, since more people are hesitant at higher prices) Easily a game of the year contender to be reckoned with!
The graphics are beautiful and the music is soothing. I would have liked to have giving this 5 star... But, when I make a move that is not valid, the "notifier" is rather harsh. Instead of just indicating with the red line that it is a wrong move, the block will hit the other block, being abruptly thrown backwards with a shake. Very jarring. The light mood is gone. There's got to be another way to indicate an incorrect move. A simple slow bounce back would be fine. I would love this game and to improve my spacial skill playing it. Not everyone is a spacial expert. The demo video only shows one example of the bounce back, but not how it feels to make several, one shortly after another. (iPad mini 2, iOS 10.3.3)
Developed by Michal Pawlowski.
Zenge is ranking in Games & Adventure & Puzzle
Last update was at Apr 12, 2016and the current version is 1.0.
To see all other keys and revenue click here 1068416637
Zenge have a 236a user reviews.
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