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I put at least 10-15 hours into this far. My thoughts: For starters the game is pure pvp which I enjoy. It’s a lot like a Moba with various tactics to utilize. It’s strategic fun and the games are pretty fast and rewarding. Lots of funny and awesome characters. It’s also Warhammer lore! The f2p rewards are quite effective too and doesn’t starve you so much as other f2p games. One of the best two cards you can get almost instantly unlocked(pink horrors and grot warboss). There’s two lanes you can choose from in order to overtake the enemy hero. The top lane awards you a “realm gate” that’s free to use(no mana cost) and can wreak havoc if left unchecked. Or you can go lower and play aggressive overloading the enemy player with crowd control and high attack cards that bring down the hero or towers very quickly. I really enjoy this game a lot. The games are really short and if you’re in a clan you work together to obtain leveled chests. The better your clan does the better reward pool. And what’s really cool is that you are rewarded for each battle how well you do, so if you lose but do well enough to take two defenses down then you are rewarded 2 points to for clan chest(Maximum is 3). That’s awesome!! Fantastic game!
Been playing for a little while. The game is Okay. Not good, not bad, just very middling. Warhammer has an extremely rich history and back story and that’s not explored here at all. The character models look great and during losing matches, I’ve zoomed in to watch the action up close. Their matchmaking system leaves much to be desired as you easily get paired up against people so much higher level than you, you literally can’t even kill a gargant (giant) before it takes your tower and moves on to your hero. The skaven warlord recently took a small hit to his main ability. How small? It only makes a difference in over time as over the course of a match, he gets to use it one less time. When I queue up and see the enemy warlord has 8k more health than mine, I just force close the program, it’s not worth wasting time on that match. Of course being a freemium game, you get choked on coins to upgrade your units but as with all other freemium games, we should just come to expect that by now. There’s lots of daily quests and activities to keep you interested but the impact of most of them is so minimal that by completing them all, you might see a single upgrade to your deck once every 3-4 days. There’s a lot of positives to make this stand out from other tower defense games but it still needs a lot of polishing and balancing.
Outside of daily missions which basically is 5 battles a day, no reason to keep playing. Battles are unlimited, but nothing really to do with them outside of for fun. Your ranking tends to balance out to your actual relevance to your peers in that you have a win/loss ratio that transfers to rank. The actual drops in game come from daily free comets (chests) in game, which offer a nice beginner loot, but quickly becomes irrelevant. The battles have a chance to drop different varieties of comets, common enough to fill your 4 slots that cannot be removed only by consuming them. They take 3-8 hours to be consumed. Maybe worth battling if you could run multiple at the same time instead of one at a time, or at least the ability to remove unwanted comets and give some incentive to keep fighting until you have all 4 slots of higher tiered comets. So, five battles a day will accomplish all of that. Currently no reason to play more. So 15-20 mins a day. If that’s your kind of game for some decent action/effects go ahead. It is P2W, but as I mentioned it’s more balanced than most. You shouldn’t be matched with someone too outside your range. But in the end, strategy doesn’t make much of a difference. You either are weak or strong, nothing will change that. So in that sense it could use some third-fifth path to actually add some heavy strategy and excitement. Two paths that really don’t offer much of a difference is hardly off your seat entertaining.
For the amount of polish this game has been given, why’d they ignore the controls? When things work, you feel like a mastermind; but when they don’t, it feels like the game stumbled into you, and spilled its Big Gulp all over you, so you can’t even play. There’s strategy beyond getting lucky on loot boxes, even though that’s a big part of the game. Troop placement and ability activation are where this Clash Royale derivation does something interesting. Getting your hero chain running through top is a great way to climb the ladder early, but it’s not the ONLY option. When placing troops or activating Hero abilities, things frequently get wonky. Why do my troops spawn at the bottom of the screen when I try sending them to the top lane? Oh... Well... ...I guess if I slide too far up the screen, that means I want them to go to the bottom of the screen??!?! Weird. Also weird—the way the camera sometimes slides around when I’m trying to activate my dudes’ abilities. Really, I just want the Foot of Mork to stomp out some dudes, I don’t want the camera to zoom onto the Squig... It probably works way better on iPad, but the iPhone experience should get some thought and effort as well. Once the devs put some effort into fixing it, this could be a 5-star experience. Until then, I’ll keep checking out these Squigs when I send them to the bottom of the screen.
It’s kind of difficult to progress when battle points are deducted every time you lose a match. I have exactly 7 cards so that’s all I have to play. I’m playing against people with better cards/characters. I got as high as 299 battle points then I was matched against enemies with 450 or more. I lost match after match and I’m down to 121. I’m still being pitted against enemies with at least double what I have. I have won one match in the last 15. How is that fair? I can’t even afford to unlock any comets and when I do they are repeats of cards I already have. This is starting to feel like a P2W game. There is no way I can progress and make it to another realm when I get such uneven matches. Three days of playing and it’s been defeat after defeat with just enough wins to keep me from losing all of my battle points. It’s very frustrating. Not sure how much longer I will keep playing. God forbid one game get it right and let people win without spending money.
Developed by Pixel Toys.
Warhammer AoS: Realm War is ranking in Games & Action & Strategy
Last update was at Dec 11, 2019and the current version is 2.0.0.
To see all other keys and revenue click here 1372693279
Warhammer AoS: Realm War have a 5 063a user reviews.
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