User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I’ve had my eye on Thumper for quite a while but haven’t been able to play it because my machine is a Macbook. When I heard there was an iOS version coming out I was excited but skeptical of how well it would transfer over, but they’ve delivered! I downloaded a couple days after the release and have been seeing major improvements based on user feedback, and I have to say these developers are amazing. But, for the game itself: I just completed the very last levels and wow, what an ending! A truly unique rhythm game that’s a real challenge but also so rewarding with a bit of practice, good headphones, and a whole lot of patience. I’m really so grateful that I was able to finally play Thumper for myself, it’s been a one-of-a-kind gaming experience. I’m looking forward to trying to get S ranks on everything slowly but surely. Kudos to these devs, you’ve really made something special.
Was a big supporter of Thumper on PS4, as it was one of, if not the best early PSVR games. I was skeptical how this would translate to a touch screen, but after picking it up on sale, I can say that they’ve made the game feel right at home on this platform. In a lot of ways, the touch controls are actually better. I’ve noticed myself getting more into the rhythm aspect of the game now that I’m not thinking about button combinations on a controller. The game looks beautiful and runs buttery smooth on the iPhone X, while taking advantage of the full display. I really just wanted to leave my positive feedback for this great title that went under a lot of people’s radars. Even after beating the game, you’ll have the urge to go back and improve your scores and work your way up the leaderboards, like great arcade games of the past.
Unbelievably responsive and intuitive controls. Consistently fun and challenging. Very nice and helpful dev team that fixed a bug soon after I reported it. The only time I cursed the developers was for the change of pace on the last level, but you get used to it quickly and then it’s even more fun. No complaints about the music, but it keeps getting described (at least by Apple) as metal. I don’t know what it is, but it’s not metal. I also love that there’s no story or explanation. You’re just a space beetle on a Hot Wheels track fighting some sort of increasingly angry space demon with a series of precisely timed moves/gestures for no apparent reason. And if a mushroom-eating Italian plumber can be one of the most iconic characters in video game history, you don’t need a reason. They boiled it down to just the pure fun bits. Great game across the board.
Developer replied and improved controls. I’m very happy about that and have updated my review. Thanks! The graphics on this game are well made and I really want to enjoy it, but I’m consistently encountering control bugs. For example, level 1-10 & 11 have a few segments where you tap (jump over a spotlight), hold (to pass through several bars), then swipe left/right (to turn left/right.) The jump & hold work great, but the game often misinterprets the swipe as a continued hold and the player crashes into the turn. At first I just assumed it was me, but after continued play and handing to friends to try, we’re finding that this is more often a misinterpreted gesture than a player timing issue. I’m hoping updates can improve gesture detection for turns immediately following holds.
Wow. I played this on PC, and had no idea how excellent a port could be until I picked this masterpiece up a few weeks ago. The controls are different, but I picked it up real quick and can see myself taking on the more difficult play+ modes given some practice. I noticed that the multilane sections that used motion controls were easier than the PC port, which is fitting due to the difficulty involved. Some reviewers despise the motion controls, but I welcomed them since it was quickly apparent how much balance and forethought Drool put into these changes. Go motion! There is only one problem this game has ever faced, and that is the loading times. Drool pulled it off alright on mobile, and loading is faster than on PC, but subpar for the mobile market.
*** Winner of Apple Design Award 2019 ***
Thumper is rhythm violence: classic action, blistering speed, and brutal physicality. You are
a space beetle. Brave the void and confront a maniacal giant head.
With this special pocket edition, you can play all nine epic levels with one hand.
Hurtle forward, master new moves, and survive terrifying boss battles. Propelled by a pounding original soundtrack, you'll feel every crushing impact. To reach synesthetic bliss, you must conquer rhythm hell.
■ Features ■
・ Nine epic levels
・ Adrenalizing boss battles
・ Psychedelic visuals and original soundtrack
・ Smooth 60 FPS in portrait and landscape (and up to 120 FPS on supported devices)
・ PLAY + mode (increased challenge and speed)
・ Full screen display on iPhone X
・ iCloud Sync
■ Please Note ■
Wireless headphones can add significant audio latency. For the best experience, wired headphones or integrated speakers are strongly recommended.
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