Store Performance Index shows overall performance of your app on app stores. It is based on combined ASO & reviews metrics.
Build, discover, craft and survive.<br><br>Build your settlement in a snowy encampment and manage workers and resource to survive monster attacks during nights. Slowly you will gain access to advanced buildings and crafting options, discover and trade with new civilizations and discover the secrets of the ancients.<br><br>FEATURES<br><br>> Build your own settlement and manage the in-depth simulation<br>> Survive dangerous monsters and harsh weather<br>> Beautiful snowy landscape with minimalist aesthetics<br>> Discover something new with every passing day<br>> Game Center leaderboards and achievements
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I loved playing this game at first. Gathering resources and crafting have always been the parts of MMO games that I enjoyed the most. But right at the junctures where this game should become more interesting, it fails. I reached the point where the scouts found a cave, and when we encountered a beast, my two warriors allowed defenseless me to attack it and get killed without backing me up. Why can’t the main character wear armor and have a weapon too? Then I achieved the ability to build a ship, and I did... except no ship ever appeared, even though the resources were spent. Right around that time, I also had the option of building a steel forge, but after I built the non-existent ship, I found I couldn’t build anything. Te option to build the steel forge was gone, and there were no options to build anything else... so that effectively ended the game for me. My only other gripe is that the text is a bit hard for me to read, but I’m visually impaired, so that may only be me. I really like the tone te music and the graphics set. With a little work, this could be an awesome game with some longevity as new areas are added.
Game is great loved the art love the style. These are the games I like to find that beautiful to the eyes with deep game play. Game can become a little confusing when your not paying attention to the words on the screen when it tells you what it’s for or what it does. Game add a bit of exploding to figuring out how things work. I managed to beat the game with in a day or 2 probably cause I reached a state where both my guards and warriors where fully geared and it didn’t take much to survive the night or the caves and all I had to do was set my phone down while the game progressed. Think I did that for couple of hours and by then upgraded my titan 50 on armor and 50 on weapon. Was going to go for 100 on both but decided to progress the game to see what happened next. Might think of progressing the enemies to a harder state, but almost unnecessary. I would definitely love to see more games like this where you just kinda figure things out and the game give you a beautiful artsy style game. We don’t always need some 3d nonsense all the time. And I always felt that games for phone should be more picturesesk then being these full on 3d impactful games. Over all great game. Cant wait to see more. Keep it sweet and simple. With the exploration and color.
I thought the game was great, bought it about a month (around when it was released) or so ago and beat it within a few hours, I really enjoyed the time that I spent upgrading the village and (spoiler) fighting the big boss at the end. But after that, I thought there would be more, maybe another land to go to our a possibility to expand my village even more. By there wasn’t, I've waited this long to leave a review hoping their would be more added. However, there hasn’t been since the last time I beat it, I got bored and upgraded the titan to 30 armor and weapon levels thinking it would be fun. Naturally it was, but after that I got very bored with it. Maybe add more things to do? Examples like traveling to new lands instead of just trading with them, add secret loot or maps leading to treasure or something into the caves instead of just simple loot that I could easily get from my villagers. All and all, a 10/10 game, I would love to see the developers do more with this! I’m sure many other people feel the same way I do.
I feel this game is pretty enjoyable. You can progress steadily making the right choices, but at a certain point it's just getting more recources and not dying. You're not discovering anything new. And it's pretty early on in my opinion. I have not completed the entire game, but from what I've seen so far I believe that it shouldn't cost as much as it does. I hope there will be many updates to come. My favorite part of this game is the atmosphere and finding out what villager should do what and even it all out to create a steady flow of recourses with minimal casualties as well. Speaking of casualties, I believe there shouldn't be such a strong flow of monsters. Your village can't grow in population because your villagers keep dying by constant monsters that get larger in number and strength. You also lose the equipment that your guards have upon death, which then you have to use MORE resources AND give up certain jobs for villagers that'd be helpful and then just send them to their deaths instead. I do think it's a good game, not great. But it'd be better if the cost was lowered.
I just finished the game with maybe 2-3 hours of playtime (or 36 days in game). It was interesting at first with the same feeling of “A Dark Room” but begins the fall flat at some point. I never really felt like there was anything to explore except the cave and even that was basically have enough warriors with you to kill everything and it’s all one button linear fights. It lacks the adventure and exploring part of a dark room while making the resource management part of the game a chore. Since each worker can be equipped with gear to make them better (nice touch) it becomes tedious to make sure the right workers are in the right jobs and they are properly equipped. When your character needs to do a job or build something but it’s on the other side of your village, it basically will take him half or a whole day to walk across the village to get the task done. The end game is equally disappointing and takes maybe 2 seconds to complete with a one button fight again that requires no skill or strategy. The story becomes almost pointless and you have no investment in your character, the “titan” or any resentment toward the evil God. In summary this game should be .99c or $2 but right now it’s too expensive. The developer needs more time on this game to further flesh out a compelling story with investment in the characters and more endgame content. My recommendation is don’t buy this game until it is overhauled.
Developed by Xigma Games.
The Bonfire: Forsaken Lands is ranking in Games & Strategy & Entertainment & Role Playing
Last update was at Sep 09, 2019and the current version is 1.0.8.
To see all other keys and revenue click here 1218799102
The Bonfire: Forsaken Lands have a 356a user reviews.
In the meanwhile, check latest insights
on mobile business
2020 was a rollercoaster and brought a ton of changes to the industry. What were the most important ones, how did they affect trends of 2021 and what should you do — all that in this article.
AppFollow analysts have tracked down apps which enjoyed the highest average rankings for most of the year 2020.