User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I’ve liked every game in this series - the puzzles are challenging, without being ridiculous. I like the variety of puzzles and the accompanying hint system, which is perfect at pointing you in the right direction if you’ve missed something obvious (“There’s a paper on the floor?! I totally missed that!”); forgotten something relevant (“That’s right - that symbol is totally in the area I haven’t been back to for a week in real time.”); or just aren’t great at this particular flavor of puzzle (“Oh... I guess that is the same shape on bottom? Really? Well, okay.”) It’s amazing for nudging in you the right direction without assuming you’re an idiot. Only once did I have to check online for something I just could not find and that was more a result of trying to play in sunlight and not being able to see that part of the screen well enough. I completely enjoy the very kinesthetic nature of moving the puzzles around in space and the magical and entertaining way they unfold. I like the meta-plot of the null and the Lovecraftian lurking horror feel. They’re not written to be deep and detailed, but the terror of what you can’t quite see works very well in this setting and attempts to over-explain would hinder rather than help. Entertaining, though sadless, not endless. If you like Japanese puzzle boxes and Lovecraft, this will probably be your jam.
This was a thoroughly enjoyable installment in The Room series! It was a challenge, but not so difficult that I felt annoyed or wanted to give up. The intertwining of so many rooms was hard to keep up with, but that was what made it so interesting! Each time I got into a rut, I would have an “a-ha!” moment, realizing I just needed to go to another room and try again there. The moments requiring the eyepiece were much more varied than usual, which added to the entertainment, rather than a detracting obstacle. As always, stunning graphics, and I absolutely LOVED the mechanic of breaking the sigils/glass to enter the rooms, it was both beautiful and satisfying, a really excellent use of fantastic visuals. I also really admired the way everything scaled between smaller models and larger rooms, without losing any of the beautiful visual qualities, and feeling very realistic in scale. I downloaded this as soon as I saw it and finished it in around 2 days, I couldn’t put it down! I can’t wait for more, I kind of wish I had paced myself! I never buy any games because of the abundance of free ones out on the market, but The Room was the first-ever (and only) exception to that rule when it first came out, and I never hesitate to purchase the next installment, I am never disappointed. Stellar job!!
I just finished the game, and it was amazing. The Room series has been such a treat to play and an unforgettable experience, all on the iPhone. That’s insane, with four games going and being perfect all the way through? Not one bad game since the first, which was back in 2012! They’ve just gotten better and better, and I really value Fireproof Games for their creativity, talent, and love for the work they do and the fun we get from it. So for Old Sins, graphics still improved which is awesome, and more interesting things happened in this one. That classic music will never change, and I noticed it had a different tone in this one which was so nice. As far as the whole story or stories go, I am now boggled with all that’s happened that I need to go back through. But I can see a potential Fireproof Film Co that would make an awesome mystery saga based on the Room storyline, and for 4 perfect games running, that’s enough to say that Fireproof knows what they’re doing. It took even longer to get this one out, and like many, had no idea there’d be another one. That was a great surprise. So to FG, congrats, I had fun, thank you for another awesome Room game, and I’m looking forward to the next one! If it takes 3 years this time, I’ll be happily waiting.
I have thoroughly enjoyed all of the games from this developer. The room Series is a fantastic set of games and Fireproof has set themselves up as a quality game developer. QUALITY. It is a visual orgasm of quality. The rooms prequels 1, 2 and 3 were all wonderful connections between each other. However, you will enjoy Old Sins if you look at it as its own game. Now, as much as I enjoyed the game, I do have some critiques. There was the occasional anticlimactic moment where I worked hard to get inside some object, anticipating something spectacular (like I’ve come to expect from this developer) just to find one easily accessible object waiting for me. One of my favorite parts of the game ended this way, and I was slightly disappointed that there wasn’t more to it - (The ultimate decision to the four star rating out of five). But most of the time, there’s proper payoff for your efforts. And again, any disappointment comes from the high level of quality I’ve come to expect from Fireproof. Knowing what they’ve made in the past, it’s hard not to want or expect them to outdo themselves in every aspect. For instance, after all the bonus content In The Room Three that could have been it’s own game, players might be sad that there’s no bonus content or alternate endings here. But thank you, Fireproof, for another amazing sequel.
As I’ve read others reviewers take on the game, I find mine to be almost exactly the same and every other review. The game was outstanding, of course, no question that Fireproof Dev’s are beyond talented and put a tremendous amount of hard work into their games. They have all been so incredibly pleasing to the eye and the mind and are, IMHO, the best games hands down on the App Store. But like other reviewers have said, I’m left just a little disappointed at not having the awesome Fireproof multiple-choice endings. I was EXTREMELY looking forward to that and was sad when that didn’t happen in Old Sins and it was just over. But maybe it’s because we have been so amazed by Fireproof that we expected the EXTRA-ordinary. I was always throughly satisfied with the Rooms and Old Sins seemed to end very abruptly and there was no choice or motivation to go back and play it again and change your fate, like in the Rooms. Unless there is a reason they did that, like to leave it open for a sequel (which seemed very possible!). Still, a bit disappointed by the ending but not even nearly enough to not absolutely love it, I think I just wanted MORE!! Still a huge Fireproof supporter and can’t wait for future games!!
Enter The Room: Old Sins and be transported to a place where tactile exploration meets challenging puzzles and a captivating story.
The sudden disappearance of an ambitious engineer and his
high-society wife provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse…
Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions as you uncover the mysteries within Waldegrave Manor.
THE ULTIMATE PUZZLE BOX
Explore a deviously complex dollhouse which transforms at your fingertips. Each intricate room is a portal to a new, stunning environment.
Easy to begin yet hard to put down, enjoy a unique mix of intriguing puzzles with a simple user interface.
INTUITIVE TOUCH CONTROLS
A tactile experience so natural you can almost feel the surface of each object.
Examine dozens of detailed objects to discover which of them conceal hidden mechanisms.
A haunting soundtrack coupled with dynamic sound effects create an unforgettable soundscape.
iCLOUD & GAMECENTER SUPPORTED
Share your progress between multiple devices and unlock achievements.
MULTI LANGUAGE SUPPORT
Available in English, French, Italian, German, Spanish, Brazilian Portuguese, Turkish and Russian.
Fireproof Games is an independent studio from Guildford, United Kingdom.
Find out more at fireproofgames.com
Follow us @Fireproof_Games
Find us on Facebook
In the meanwhile, check latest insights
on mobile business
Find out how our new ASO Dashboard can help you quickly assess how an app's doing; updated keyword positions in real time; updated apps to handle review replies through Zendesk and Microsoft Teams, and more.
In this post, Branch Metrics expert explores how deep linking can help you ignite mobile growth, lower acquisition costs, increase user engagement and maximize mobile marketing ROI