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In a game, you die.<br>And imply that it has no effect on you.<br>You feel invincible in the realm behind the screen.<br><br>This one is different.<br>In this game, you have to die.<br><br><br>∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ G A M E ∙ ∙ ∙<br>What is your motivation?<br>What do you expect from this game?<br>Do you want to beat it?<br>How do you know it can be beaten?<br><br>This game plays with expectation, illusion, and reality.<br><br><br>∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ P U Z Z L E S ∙ ∙ ∙ <br>Think before you act. <br>Who knows what it means to die behind the screen? <br>Is it only a number that goes up? <br>Pixels that change their intensity?<br><br>Solve disturbing, surprising, and malicious puzzles.<br><br><br>∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D E A T H ∙ ∙ ∙<br>Is it possible to go through the game <br>without dying even once? <br>Will you aim for it?<br><br><br>∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ ∙ D I F F I C U L T Y ∙ ∙ ∙ <br>Some think the game is easy.<br>I think,<br>those haven't discovered the hidden levels yet.<br><br>∙ ∙ ∙ ∙<br>slidetoplay.com > "interactive art"<br>appspy.com > "manipulates expectations"<br>148apps.com > "borderline brilliant"<br>ilounge.com > "messes with the players' heads"<br>toucharcade.com > "incredibly unique"<br>tabtimes.com > "extremely clever"<br>cultofmac.com > "must play"<br>pocketgamer.co.uk > "deliciously unputdownable"<br>tuaw.com > "play it, and love it"<br><br>80+ levels.<br>Hidden content.<br>Wow factor.<br>Epilepsy warning: One level includes fast flashing lights.
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So the puzzles are not too difficult and require only a bit of brain power. I still enjoyed the gameplay, especially when you could change gravity. The wording however in the background had quite the psychological effect. Gave kinda a weird look on life and the "story" is more of the highlight of this game. So overall I rate it 4 out of 5, but the fact that I got this off AppsGoneFree MAY have influenced my opinion a bit. Note: do not worry about app reviews saying the game has an in-app purchase of 9999. These people just didn't realize this is an in game element. By that I mean you can jump on it and it is part of the level.
This game, although it has very simple mechanics, still manages to challenge the player especially if you wish to find the secret "orange" and prologue level and beat them. After the prologue level the creator begins a commentary on the creation of the game as you replay it from the beginning and he reveals some other secrets that you may not have already found. Finding all the hidden elements in the game definitely add to the value of your experience and I would encourage that do attempt to find them.
I’m not exaggerating. As far as entertainment goes, this is the best game I’ve played. It’s a wonderful blend of puzzle and platformer, with a side of innovation in game design, and a sprinkling of meta. The simplistic presentation is really appealing as well. Despite a short playtime, the orange levels were extremely challenging for me, and the “prequel” was a nice, deep intellectual challenge. As an aspiring game developer, the “texts” you get from the developer were a great insight on the process, and I was absolutely astonished to find out the entire process was 6 weeks.
This game appears at first to be simple and straightforward, but don't stop--keep going. There are so many hidden elements and surprises that will shock you completely. It is not a short game and the levels will be hard to perfect when you get that far. In addition, it points out the common problems of games today and defines what it means to be a good game. It probably is the most meaningful game I've seen.
The game has a nice concept, was challenging enough at times, but short-lived and super frustrating at the end. The entire game was kinda easy, but then at the orange level everything was super difficult and near impossible to finish. I’m not even sure some of the levels there were actually possible to finish. So I gave up after 100+ tries and looked up a walkthrough to see what would happen at the end. Guess what? It’s an empty orange room with absolutely nothing in sight. So don’t waste your time trying to beat the orange level, you’ll hardly be rewarded. The insane difficulty on the last level just seemed to be an excuse to lengthen the already super short game.
Developed by Philipp Stollenmayer.
Sometimes You Die is ranking in Games & Adventure & Puzzle
Last update was at May 18, 2018and the current version is 1.32.
To see all other keys and revenue click here 822701037
Sometimes You Die have a 125a user reviews.
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