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This is a bargain for the amount of play you get out of it. It took me about 3 weeks to collect the 3 puzzles pieces for each of the 108 levels. It’s possible to complete the game without going online for level walkthroughs, but I did have to use a notebook and pencil to help figure out the correct moves for completing many of the levels in the shortest number of moves to collect all of the puzzle pieces. Having a back button to allow you to undo moves would take a lot of the tedium out of collecting all of the puzzle pieces because you wouldn’t have to restart every time you made a single wrong move.
Gorgeous graphics. Very difficult. If, like me, you can not visualize the moves in your head you are going to have to really work at this game. I think it’s worth the effort. I had one problem: when I cleared the last level the first story page came up in Korean! The rest were in English - very strange. I would also like to put in a word for those of us who don’t play connected to the internet. I can’t see the trophy page, and don’t get credit for the ones I have earned even when I am connected. Not everyone wants to live online.
I am over the P2P and P2W games...free to start but can cost a bundle to play for any length of time. I am glad I tried this game..it is not easy to 3 star each of the levels...but I don’t give up...lol. It’s not a game you buy to finish in 1 day...yeah there are the people that can finish anything in a few hours...but I am not one of them...just keep at it...just what my doctor ordered...thank you for giving me something to challenge my brain...but not force me into something that has a time limit or required quick reflexes.
These puzzles are very hard. The hint system is completely inscrutable. You’re cajoled into “starting over” if you don’t solve it in the minimum possible moves, and rated on your performance if you solve it but take “too long”. Because of these degrading computerized assessments I’ve knocked it down from five stars. If you are able to ignore the assessment criticisms from the computer it’s still a beautiful, fun game. (Though why our heroine always wears a pathetically worried look remains the final puzzle to me.) To developer: I like the puzzle difficulty. I don’t like the character judging me. Replace it with a move counter that’s always on screen and that’d be fine.
Simple idea done right. Familiar concept of tile sliding but with protagonist within looking for a key and the door. It’s a slew of fun and lots of twists to keep things fresh. Oh and the other thing,sheer volume of levels I can play is amazing!
«ROOMS: The Toymaker's Mansion» is a unique puzzle game inspired by sliding puzzle and platformer games. In a twisted mansion made of rooms that slide like puzzle pieces, the player should find
a way to the exit by moving rooms and using what's inside them. As the player explores the mansion, various gadgets are introduced and make the puzzles more tricky and challenging.
Set in a fairy tale-like world full of magical objects and spooky stories, the player takes a role of an innocent little girl, Anne, who was accidentally trapped in the mansion. As the story unfolds itself, the player goes through the dark legend of the twisted mansion.
The game has 144 levels which are divided into 4 themes (mansions). Each mansion has basement levels where Anne can use her special abilities like using a cellphone to teleport, placing a bomb, and moving all rooms at once.
«ROOMS: The Toymaker's Mansion» is a long awaited, official and fully realized sequel to «ROOMS: The Main Building», critically acclaimed and an award winning IGF finalist game released globally on Nintendo DS, Wii, and Steam.
-Unique puzzle mechanic proven in its predecessor
-144 puzzle levels=96 main storyline levels + 48 special ability levels
-4 beautifully crafted mansion themes and music
-Complete storyline with two endings