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Okay, so aside from the actual in-detail battles where you can see them fighting (which I understand is probably a challenge on mobile) I think this game is amazing and pretty much perfect. Obviously it’s got it’s slow phases while playing and it’s boring moments and sometimes you want to quit because something didn’t happen that should’ve but that’s literally every game, this game combines the sideways feel of building your own base (like CoC, and all the other 100+ games of the sort) and also the feel of age of empires by doing the strategy/mobile mmo game, yet it still creates its own game by instilling great art design, a storyline, and one of their few unique things is the infinite zoom which I LOVE. I have played this game since it came out on the first day of release and stopped playing, and have recently started up again and am already addicted cause they have so much more to do and events are a thing, the way the mechanics of the game works are much more fluid and versatile compared to a while ago, overall I love everything I’m seeing and how well this game has done since release and how great you all are at feedback and considering changes based on the community.❤️ love y’all and keep it up, this game could be #1 on the charts.
This game is very fun and addicting. Once you start and begin to learn the features you get hooked dont want to stop playing. The game has a very basic and simple concept but it works. Simple can be amazing if used in the right way. In this game simple is the way and the gameplay is very well thought out and planned. Also might I add the community is very nice and open to newcomers. Only one issue I see with the game in its current state. Those who pay to win can start off on a new account and hit 1 million power in a day or 2 time. While normal players, 1 million power could take over 30 real time days. Its very discouraging for newcomers to see how far people are already ahead from the start of a new server. There only hope is to be able to live under them and they want become aggressive towards them. I understand from the creators point of view that they use resource packs and whatever else you can purchase to make money and continue upgrading the game and paying their employees. Only way I can think of a solution is maybe every once and a while have a new server that you cannot purchase items on. A server that is just straight grinding. I am not saying only have these servers that would ruin the game for the people who do pay real life currency in game. But every month or so a server will launch that purchasing items is disabled. Just a thought, besides that love the game.
I enjoy playing this game, especially in the beginning. However there is an increasing problem with tight knit high spending alliances bullying the players that can’t or won’t spend a load of money in order to keep up. I believe that a few things may cut down on the abuses. First, limit teleports between kingdoms to only players under 25k power. Never should a more powerful player be allowed to terrorize beginners on a new server with such an advantage. Next, limit alliance size to less than 50. By limiting alliance size to a smaller number it allows a broader balance of power across a kingdom. Strategy and diplomacy become more important than brute force. Last two suggestions are to limit teleports within a kingdom to once every, say, 24 hours, and eliminate the use of a shield for at least 4 hours after attacking another player. These two together would keep high power players from jumping in, attacking a weaker opponent, and jumping away with no fear of retaliation... something that gives too much advantage to the high spenders. Yes, I understand the game needs the players that spend, but consider how many potential spenders get driven away because the high spenders have too much advantage. I for one would consider spending more if I didn’t feel that it would be a lost cause because someone else spent considerable more.
Addendum: I am dropping my rating another star. Seems the devs made some error in rewards during Osiris and gave out more coins then they intended. They took back items purchased or unused coins so many of us now have negative stars/statues/keys. It’s a shame that this company chose to punish their customers for their mistake. I will most likely quit the game because of this; I’m just too discouraged by the setback and disregard of the company for their players. I have been playing several hours a day, every day, for 8 months and, with about $75 invested, am CH25 but still only at 22mil power on this account. Significant , but not really that competitive over all. I am being held back by the need for gems that require real money to make any significant difference. Meanwhile, as others note, there are players who spend thousands of dollars and therefore have the ability, and sometimes the temperament, to flatten any in their way. I had quit an earlier game because of one such player and have had 3 teammates quit just this week in current kingdom because of this. Some of the events, like mighty governor, are always won by the high dollar p2w. It is no longer competitive nor fun so I no longer even try to earn a spot; I just cower in my city during KE. There needs to be a threshold for the p2w folks. For example, once you spend over, say, $500 or reach 50 million power, you must migrate to kingdoms set aside for those players.
To start off. I want to say that I have mixed feelings about this app. I’ll start with that this game is really well built. The graphics, the idea, and the system in game is set up good. I like a lot about it. But, if I could change one thing or even have a compromise. My one wish that I wish I could see is the game to release pure f2p kingdoms but you must pay to get in (something like $5-$10 for entry) and once you are in. There is no p2w elements. No micro transactions. Everyone is on fair playing grounds at the start. If that could be added to the game. I feel like that this game will take over the genre and be over the top because to players, that won’t seem like much money to enter and they can test the game out on the kingdom servers we have now to see if they actually like the game itself and from these reviews. People really like the game but not the p2w aspect. The p2w aspect is bringing it down heavily and players are leaving because of it. I myself am not returning to the game till something changes to where there is no p2w aspects or there is an option to what I proposed with the f2p kingdoms being available, but with a entry fee. I feel like that is a fair compromise where the players get what they want and the company still makes a lot of money. I will happily come back and play and waste all of my hours on this game if that proposal gets accepted.
Developed by the Lilith Games,
who have also released the following apps Rise of Kingdoms, AFK Arena, Dank Tanks, Art of Conquest, Abi: A Robot's Tale, Isoland 2: Ashes of Time, Soul Hunters - Assassin's AGE, Mr Pumpkin 2: Walls of Kowloon .
Rise of Kingdoms has 44 306 user reviews.
Rise of Kingdoms has an average rating of 4.6.
The latest version of Rise of Kingdoms (184.108.40.206) was released on Jan 09, 2020.
You can download Rise of Kingdoms here:.
11 Civilizations, 34 Heroes, Real Warfare
From the depths of obscurity to the peaks of legend, you will be the author of your civilization's history. Will you launch epic wars and conquer the entire world? Or rise up as a virtuous leader renowned for your sagacity? Will you set off to explore the unknown as a pioneer? Or dedicate yourself to helping your own people?
Only time will tell...
Battles are not pre-calculated but happen
in real time on the map. Anyone can join or leave a battle at any time, allowing true RTS gameplay. See an ally being attacked right in your backyard? Send some troops to help your buddy out, or launch a surprise counterattack on the attacker’s city.
#Seamless World Map#
All in-game action takes place on a single, enormous map inhabited by players and NPC characters. No isolated bases or separate battle screens. Never before seen on mobile “infinite zoom” feature allows you to transition freely between the world view and individual cities or barbarian outposts. Map features include natural obstructions such as rivers and mountain ranges and strategic passes that must be captured to gain entrance to neighboring regions.
#Eleven Unique Civilizations#
Choose one of 11 historical civilizations (more to come!) and guide your civilization from a lone clan into a great power. Each civilization has its own architecture, unique units, and special advantages.
#Exploration & Investigation#
The world of Rise of Kingdoms is covered in thick fog. Dispatch scouts to explore this mysterious land and uncover the hidden treasure within. Investigate lost temples, barbarian fortresses, mysterious caves, and tribal villages, gather intelligence on your enemies, and prepare yourself for the ultimate clash!
#Unrestricted Troop Movements#
New orders can be issued to troops at any time, offering limitless strategic possibilities. Launch a feint at an enemy city, then circle back and meet up with your alliance army to capture a pass. Dispatch troops to collect lumber from a nearby forest and have them pick off a few barbarian clans along the way. Forces can also be split up between multiple commanders so that you can engage in multiple actions simultaneously.
Full set of alliance features allow players to help one another: alliance chat with built-in translation function, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements.
#Conquer the Kingdom#
Fight alongside your alliance to take control of this vast kingdom. Clash with other players and use superior tactics to emerge victorious in a MMO strategy battle royale. Rise to the top and you and your civilization will be written down in your kingdom’s history!
Call upon dozens of historical figures who will serve as your trustworthy commanders, from Julius Caesar and Sun Tzu to Joan of Arc and Kusunoki Masashige. Level up your commanders by defeating barbarians and sending them into battles, then upgrade their abilities using an RPG style talent tree and skill system.
*Infinite Zoom--never before seen on mobile!
*Civilization Specific Cities
*3D Character Models
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