Store Performance Index shows overall performance of your app on app stores. It is based on combined ASO & reviews metrics.
~ Apple Game of the Year 2015 ~<br>~ TIME Magazine Game of the Year 2015 ~<br><br>Prune is a love letter to trees. A game about the beauty and joy of cultivation.<br><br>With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape and uncover a story hidden deep beneath the soil.<br><br>• A unique digital plant for your pocket<br>• Beautiful, minimalist art and a super clean interface—it's just you and the trees<br>• Meditative music and sound design for you to zen out to<br>• No IAP, no monetization strategy, no currencies<br>• Share screenshots of your unique tree creations with friends<br>• Synchronize progress across all your devices using iCloud<br><br>----- RECEPTION -----<br><br>"Unlike anything I've played before... the kind of experience I want to pull out to show my friends." - The Verge<br><br>"Wildly creative, totally addictive, and oddly soothing" - Entertainment Weekly<br><br>"Prune is a gorgeous and unique experience." - 5/5 TouchArcade<br><br>"Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner" - 10/10 Pocket Gamer<br><br>"A collaboration that feels more like a dance than puzzle-solving." - Kill Screen<br><br>----- AWARDS -----<br><br>• Winner - Best Upcoming Game - 11th International Mobile Gaming Awards<br>• Finalist - IndieCade Festival 2015<br>• Official Selection - Brazil's FILE Festival<br>• Runner-Up - IndiePlus "Make Something Great" Contest<br>• Official Selection - Out of Index Experimental Games Festival
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I just started playing this game about a week ago and love it. It looks so simple but there's so much more than what it looks like. There's a few things though that I feel could make the game even better and address a couple of questions and issues. I was surprised to find out there was a "ceiling" and you can only go so far up. It would be great if it was indefinite to see how far you can actually go. I was also wondering what the different color "moons" or "suns" were, are they something you want to branch out as much as possible to? And the different colored diamonds in the sky. I noticed occasionally when there's a blue diamond a blue flower will bloom then just as quick disappear. I seem to notice when cutting branches the game doesn't respond to my swipe and sometimes it takes two or three times before it cuts. Lastly, are white branches a good thing? They seem to be a random thing. It would be great if these things could be explained in the opening of the game. Otherwise, I think it's a great game!
One of my all time favorite games...it's just so perfect in every way...the craft/art that went into this game/project by the dev and musician is one of the all-time greatest achievements in IOS gaming...imo, it changed every notion you could have about an iOS game, and the kind of game devs could make...this is like that masterpiece album that influenced a new generation of game developers with a strong visual presence, combining a timely thought provoking message and innovative gameplay. This is an essential for any iOS library. The score is unbelievably haunting, uplifting and beautiful at difference times within the game...the final 'level' or sequence can bring me to happy tears of joy. Update: developer deserves praise for awesome customer support which is so refreshing to see...this guy can do it all, and seems like one of the nicest people....seriously, support this game if you are discovering for the first time
All I can say is... wow. This game is so much more than just about cutting branches and growing flowers or whatever. It is a story; a story about life, how no matter what obstacle life encounters, it will find a way to survive and continue. And I have never felt so emotionally impacted by a game in my life, besides Shadow of the Colossus. For example, sometimes, I complete a level while the “red” stuff, whatever it is, is infecting my tree, and, even though I completed the level, I feel a pang of sadness as I know that that tree will spend the rest of its days as a red husk, unable to produce flowers or do anything other than sit there as a testimony to the red infection. I have never felt like this towards a game, ever; this is a game about GROWING TREES, for Pete’s sake. And yet it managed to pull on my heartstrings as though I could feel everything the trees felt in the game. Easy five stars, amazing game.
I absolutely adore everything about your game— the music and sound effects are so calming and add a tangibility to all the on screen actions. The art design is easily my favorite part— the use of color as a guide throughout the different levels is really clever. Keeping the game mechanics straightforward helped me feel engaged with the game while still being able to actively enjoy the unique and beautiful world you created. Two of my all time favorite console games are Flower and Journey, and you have managed to evoke the sense of calm and focus I get with those games. I have not encountered a mobile game I have enjoyed as much as yours. I hope you keep making games, and I will definitely keep an eye out for them in the future! Thank you for your game!
Title describes the game really. When I got to the end, I had a feeling I knew what was gonna happen & when it happened it was even better and such a full circle I felt. I just thought, "Whoaaaaa." I felt so proud. I learned so much from this game. You'll know what I mean when you play it, which I recommend you do. I've played it only once through but in the future perhaps I'll play again & take my time to try pruning differently so I can achieve some neat looking trees. I felt like the first time I was still learning and ended chopping the branches off into stubs, desperately trying to save my tree. Anyway play it. It's 3.99 but like my bf said, you're paying for an experience. And a great experience it was!
Developed by Joel McDonald LLC.
Prune is ranking in Games & Puzzle & Entertainment & Family
Last update was at May 24, 2018and the current version is 1.1.3.
To see all other keys and revenue click here 972319818
Prune have a 390a user reviews.
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