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This game has got me hooked on to it for the last few days, already on level 22, but something always bothers when I go to my equipment. I can’t help but notice that each hero has it’s own place, and usually the portals in game can lead you to each place, but some don’t. That makes me more annoyed than it should, but please add an alien world for Lilith or an underwater one for atlas. Or you could add a fire hero for the underworld portal, that bothers me too. (Edit) Level 25 now: The shattered library and underworld have elemental wizards so adding more wizard types like an ice one that you have to dodge ice balls that freeze you from or a one levitating on a cloud that strikes lightning down at you would be super cool. More suggestions are, a swamp wizard that pulls the ground below you down with mud, that would be AMAZING, and maybe a teleporting stealth one that’s like a master sensei or something, it’s still wizard-y and in the theme of twilight peaks so I think it would work.
So, love the game, one issue I hope developers may pay attention to, is how silly it is that epic weapons with certain elemental effects like lightning, stone, ice, knock back enemies that would usually be killed in one hit; like the normal goons and flappers - and they get petrified, iced, or shocked but remain as an obstacle that if you run into them without attacking a second time, will damage you! Ridiculous when you're swinging the Shard of the Thunderlord, a big sword, and it electrifies/stuns an enemy that a common-type sword, and almost every lesser weapon in the game, would kill in one hit. This really takes away from the motivation to buy certain elemental epic weapons or to bother upgrading them. In a quest where the objective is to eliminate an amount of enemies, it's very hard to do with the Shard of the Thunderlord, since you haven't actually killed a great deal of them with one hit when almost any other weapon would. It seems like if this feature is intentional, it takes away from the epicness and functionality of epic weapons and gives preference to elements like arcane and fire... please fix this.
Amazing game, really good use of the freemium model. I recently acquired the "Blade of Brim", the game's title sword, and was disappointed to find it quite underpowered compared to other late-game weapons. The issue mostly stems from the first two weapon abilities: Even with collecting coins to extend the duration, the two temporary extra hearts won't last past Difficulty 3, which is early game at best for a majority of players. Plus, once the temporary hearts run out, the first two powers vanish, which makes it much worse than MOST other epics. The title sword should be pretty unique. It should be one of the main choices for late game players, since it is, yknow, the name of the game. Maybe the first ability could be something like: "All power ups last an additional X seconds" (Probably around 2 or 3) and the second could be "Double Jump" and the third could be "Wallrun for Coin Magnet". The fourth is fine as it is. The idea here is creating a weapon that exists to naturally buff all elements of gameplay: Powerups, movement, coin collection, and offense. I'd even consider going against the coin magnet upgrade and adding hit protection instead, to coincide with the defensive aspect of the blade's original design. Also it would be cool if you were to add a sort of "head start" element to skip to difficulty 3, because the run speeds in difficulties 1 and 2 are notably slower and the score they give is almost useless for high score runs anyways.
My previous review was 5-star, after spending a few minutes with the game I loved it. Now after a few weeks I have seen the good and bad. The biggest issue I have is that at higher difficulty levels, the enemies become so numerous that it becomes difficult to keep track of where they are, or where they will be once you get past the big enemy or environmental feature that frequently obscures your view of upcoming enemies. This is especially frustrating with the armored enemies who take multiple hits to kill. When attacked, they jump ahead a few steps and must be attacked again. In the higher difficulties, the screen is already filled with enemies, and these armored ones bouncing back create situations where there are too many enemies grouped together and there is no way to avoid getting hit and losing a heart. It makes it hard to justify still playing when you know eventually the game devolves into chaos once you get far enough. Hopefully devs can figure this out because the game is a lot of fun to begin with.
This is overall another one of those "Endless Running Games". The only thing different from the other apps to me, is that I actually like this game. Now, the one reason (I guess branches off into multiple) that I am not rating this 5 stars, is the Essence. Not the way you get it, that's fine to me, it's the price of stuff you can get from essence. I understand you want players to buy the essence or earn it. However, for those who don't want to waste money on games, it takes a month just to earn enough for the weapon/chest/armor that they want. In the case of chests, you can spend 500 essence in exchange for two times the cost of the "Epic Chest". And if you are like me, trying to get the dragon, you have not got it yet. I have spent about $50 trying to get the dragon from the chest. "Did you?" You might be asking; the answer to that is, I did not. Now, I gave up a few months ago, but was still pretty angry about it. If you could do an event with all the dragons available for a low price, many players would be overjoyed.
Developed by the Sybo Games ApS,
Blades of Brim has 3 973 user reviews.
Blades of Brim has an average rating of 4.8.
The latest version of Blades of Brim (2.7.7) was released on Sep 13, 2019.
You can download Blades of Brim here:.
This free game gives you endless fun that never ends, filled with cool missions and unlimited weapon and armor upgrades available.
Join running forces with the awesome heroes of Brim to save the world from
the invading army of Goons!
Dodge into an epic, enchanting and endless universe where magic and mayhem awaits your unique wall running character, as you complete quests on your run to become the greatest hero Brim has ever seen!
Take a stab at collecting treasure and gold coins whilst you dash & dodge, jump & roll, and hack & slash your way through the mega army of goons in order to upgrade your epic characters, weapons and magical blades.
Attempt to leap over the endless depth of treacherous and dangerous cliffs as you hack and slash goons and their ugly bosses with your magical sword.
● Leap over deadly cliffs & run on walls to escape the nasty goons
● Dodge enemies and obstacles on your path.
● Collect essence & gold coins to upgrade your character and blade
● Slay the hideous villains
● Befriend pets such as Elemental wolves, horses and magical dragons
● Level up your armor and boost your weapons
● Perform fast paced hit-combos and wall-running stunts on your running path to become the greatest hero of all time!
● From the creators that gave you the #1 game of all time, Subway Surfers!
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