User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
This app is very useful for naming household items. I like that it offers various cues to assist in naming. I have used this app with several of my kids.
Nice concept. Would appreciate better visual contrasts between target item and backgrounds when the object is selected. Would also like it if you could tap the picture in the bottom row and have it highlight automatically. Some of the phonemic cues are a bit awkward.
There are a field of 10 household items in 5 sets for a total of 50 items. I would like to see some more categories and more photos. Some items are difficult to see with those experiencing visual impairments. It would be beneficial to have zoom capability in the photo field to compensate. Natural light and normal light toggles are helpful for spectrum challenged and those using Irlen filters. For this price point, I would have expected more from the app given the body of selection. It is commensurate with products you would buy from a specialty company but without many bells and whistles. More feedback would be helpful.
This app allows me to have my clients name everyday and functional items, located in the area of their use. It is good for working with those clients with ID, aphasia, or simple word retrieval difficulty. Although designed for medical settings, it is adaptable for education as well. I am pleased to add another smarty ears app to my resources.
Great app that has applications for use with adults with word-retrieval problems as well as for use with students as well. Love the multiple cues available. Good value for the money.
Developed by the Smarty Ears,
who have also released the following apps WhQuestions, GoWords, Yes / No Barn, Fun & Functional, Therapy Report Center, Describe it to me, Reading Rehabilitation Toolkit, Following Directions Monsters, iName it, SLP Goal Bank .
iName it has 3 user reviews.
iName it has an average rating of 3.7.
The latest version of iName it (5.0) was released on Dec 11, 2018.
You can download iName it here:.
iName It is specifically designed to help individuals with difficulty recalling the names of common items found in the home. Developed by speech-language pathologists, iName It provides users with a systematic way to recall functional words needed for activities of daily living. iName It consists of fifty nouns that are displayed within the context of the rooms where they are typically located, such as bedroom, bathroom, kitchen, etc… Each target word can be elicited by using one of more of the five different types of cues
available: phonemic, phase completion, whole word or semantic.
This version of iName It is available in English, Spanish, and Portuguese.
How to Use
iName It is a single-player app specifically designed to be used by a speech-language pathologist or caregiver such as a family member. From the home screen, the user has the option to select “start practice,” “about,” “results,” or “support.” By selecting the “start practice,” the user can choose, or create, a client avatar. Once the client is selected, the screen automatically populates with a choice of five visual scenes. A tap of the screen allows the scene to be selected, and a task bar displays the items to be found within the scene. By selecting one of the items, the available prompts are displayed. If the client doesn’t need to utilize a prompt to name the item, a simple tap of the “got it” button tracks the answer.
iName It tracks data throughout the app. In the “results” area, the user selects the appropriate client avatar. The data report will display indicating the dates the app has been used, overall accuracy without cues, overall accuracy with cues, and which type of cue was most successful. Each session is recorded by date and visual scene name.
The session data report can then be emailed, printed, or exported to the Therapy Report Center for easy progress monitoring and report writing.
iName It is designed to work on word-retrieval secondary to aphasia, and includes 10 target items for each household scene: bedroom, kitchen, living room, bathroom, and garage. Each scene is realistically depicted specifically to assist with visual and sentence completion clues. In addition, the app contains several types of clues or prompts to assist with the verbal recall.
The primary objectives of iName It is to:
Improve word finding of common functional words found in the home and community.
Provide several types of cueing options to meet the needs of a wide range of clients at varying communication levels.
These include printed cues, a definition prompt, a semantic prompt, a phonetic cue (initial sound), and the written word. Each of these prompts was designed using the five types of evidenced based cueing suggested as being useful for word-finding (Hillis, 1993; Nickels, 2002, Wambaugh, 2007). Literature suggests using initial syllable cues and sentence completion cues may trigger motor commands for articulation and be beneficial to individuals with apraxia of speech as well (Love, 1977).
iName It can be used effectively by Speech-Language Pathologists and caregivers working with individuals experiencing word finding difficulties. It is specifically designed to assist people with a wide variety of word-finding deficits. Although the app is designed primarily for use by adults, it can be used with adolescents and children.
Target Audience (s):
This Application is designed for adults, but can also be used with adolescents and children. I Name It targets individuals with word finding difficulties secondary to aphasia. Additionally, it can benefit individuals with apraxia that are assisted by visual and sentence completion cues.
In the meanwhile, check latest insights
on mobile business
Let’s find out how to master this peculiar way of communication with your app users and form a good starting strategy. We will discuss difference with support tickets, reviews automation and give examples of how to respond to peculiar reviews.
According to statistics, King is one of the highest-earning mobile games’ publishers in the world, with average annual revenue of $2 billion. What’s the secret of such success, and which marketing activities lead to the company’s welfare? Let's find out.