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Suddenly the Monster Corps attacks and breaks the city. Be the hero who will revive the city while taking down monsters.<br><br>- Scrapyard<br>Get building materials by smashing old cars to pieces. The more fingers on that button the better.<br><br>- Restaurant<br>Replenish your strength and boost your combo powers while gaining needed experience to level up.<br>Don't worry about losing some fights; the restaurant is always open to satisfy your appetite. So go out and challenge those monsters again and again.<br><br>- Dojo<br>Ancient scrolls of martial arts are available for you to learn. Learning more martial arts allows you to upgrade the dojo and learn much more.<br>Don't forget to check the hidden room for the forbidden techniques.<br><br>- Laboratory<br>Do you want upgrades? The laboratory has them. From special goggles that let's you see the monsters weaknesses, to power ups that will make you the best monster hunter, the laboratory has them all.<br>Some power ups will gain experience if equipped at your house.<br><br>- People<br>Tapping on people in the city will give you some nice hints. Animals also deserve some of your tender taps.
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This is a really really fun, easy game to just pick up for a short break, and it works really well. However, the game runs a little deeper than it lets on, and you could be forgiven for not figuring it out because the game—as a deliberate, and mostly positive design choice—has no text whatsoever. It comes with a simple tutorial, and after that some additional tutorials in the form of videos, but no text and nothing to indicate, for instance, WHY you might want to do the helicopter you'll eventually get access to, or WHAT the glasses you'll get really do, or what the deal is with the cars, or anything like that. And, again, this is still intended as a positive review, because the game is fun, and the people who made it very clearly made a deliberate decision that, for 90% of the the game (and 100% of the parts you NEED in order to have fun). But if you want to delve into the game, read a guide online or something. (To the developers; maybe make more little tutorial sequences, or have someone you can click on who will explain things to you, or something?)
First of all I love the style of the game, The style of the game come in dated with the amazing game play and The significance of progress which is provided at the right time would be a five star review, right? But the one little thing that can mess up some people is the vagueness of this game, the thing is it has no text and some of the things you might buy in the shop you could not know what they do and you could get mad about it or if you go into the park to the left of your main town you may not understand what it means by advertising it’s other games or when it shows you that if you buy something from the store it will delete ads but the no text of the game plays along with the style but this is not a negative comment. I am just saying that if you put a little bit more, let’s say... story to the game it could bring in more people to want to know what the story was of the game that they used to play then got bored of because they didn’t know what to do because it was getting too hard or they had buy something with gems. But remember, this is not a hate comment, it is more of a recommendation comment. So please consider what does took a very long time to type up on my tiny phone, thanks!
I have no idea why people are complaining about this game. Then again, people have their opinions and may not like many things! Although, I am really enjoying this game. I think I am almost done fully upgrading my buildings! Then again, I have all of this land that I have to regain back for the city. Would be nice if there was a daily bonus system, though. Not really asking for gems/diamonds or anything, cause the original character is pretty good by himself. Although, no buffs or debuffs or anything, since you can already get some of that in the laboratory (if that building is even called that.) Still a bit confused about a few mechanics in this game, but this is part of what makes it awesome! Maybe add a progress bar of how much I have completed from the whole game? In general, I would like to see things more understandable. Aside from that, this is an extraordinary fighting game worth trying out! Also, thank you SHIMADA TOSHIHIRO for your hard work. Would love to see some new stuff added to this game soon!
I would love to play a sequel if one is ever made. As others have mentioned there is no text but the game shows you little animations of what the upgrade you are unlocking will do. I'm glad it's not one of those endless games that never end because eventually with time I get tired of the same thing and delete it anyway. The game is lengthly enough and gradually builds up on challenges. The key is to remember not to disregard the importance of figuring out how to time the simple one tap counter. Timing is the key and after several battles it becomes second nature. Don't expect to get more diamonds than 45 for free, though you don't really need diamonds unless you want to purchase different characters with added bonus abilities or different powers, but honestly with such a large move set you won't really need it. I personally like the character you start the game with as with most games it's more fun to see the main character evolve and become stronger with time.
Combat is simple but feels rewarding. There’s a lot of charm in the game from its animations and how it doesn’t use text for its menus or to explain anything. Which can be a real barrier. As charming as it is to have a town as the menu, I lamented not being able to change the music volume (since I was trying to listen to a call and play at the same time) until I noticed a little arrow on the road which took me to the “Options menu”. Instruction videos can take awhile to decode at first and experimenting to learn what they mean. But that does give it an old school charm; you got to mess with everything if you want to understand everything. So if you’re used to that, go for it. On a miscellaneous note, I really like the protagonist. Most beat-em ups have jocky or selfish protags but this one feels like he’s being just a good guy. Normally when you pay someone to repair something, the protag sits back and lets the builder do the work. “I did my job in earning enough money/materials. Now it’s time to do YOUR job.” Instead, this protag is working alongside the builder to repair buildings. They both do a victory dance after fixing it. And when someone thankfully gives you a gift for repairing their building, it feels like he earned it. In the beginning he even helps repair the car that crashed into his house and gives it to someone. It’s these small things that just make me really like this dude.
Developed by SHIMADA TOSHIHIRO.
PPKP is ranking in Games & Casual & Entertainment
Last update was at Jun 23, 2017and the current version is 1.0.9.
To see all other keys and revenue click here 1151287237
PPKP have a 19 374a user reviews.
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