Playdead's INSIDE
store

From the Creators of LIMBO

star star star star star
(15 500) icon
Permalink
1201642309 info
Category
Games & Adventure & Puzzle
Current version
1.0.5
Price
Free
Size
1272 MB
Last Update
Nov 29, 2018

User Reviews

Reviews 15 500 Avg. Rating 4.3
scream  Why to reply to reviews?

User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.

Alecg8or211
Apr 27, 2019

I started playing this game a while back, and it’s been a very interesting experience. This is about as indie as a game can get, which means dark themes, creepy stories, mostly grey backgrounds with red accents and ominous music. Overall, I would say that this is a fun, challenging puzzle game with great atmosphere, and I would definitely recommend it to anyone who likes indie games. But there’s a catch. The controls are absolutely infuriating at times, completely ruining the experience. I went on a half-year long hiatus from this game, because the controls were so terrible, and they were preventing me from solving a seemingly simple puzzle. When your character is just walking around, they’re fine, but when he needs to run, that’s when the flaws really start to show. It is sometimes physically impossible to make him run fast enough without taking your finger off the screen and stopping entirely, which usually results in him getting caught, and don’t even get me started on the water levels. This is a fantastic game, but don’t buy it on the App Store. Get it on Steam, or wherever else they sell it where you don’t need to use a touch screen to move. Yes, it is a lot more expensive on those platforms, but the reason all of these computer/console games are so cheap on mobile is because it makes for an overall worse experience with these ultimately inferior control systems. So yes, you should get this game. Just don’t do it here.

Baron-Munchausen
Jun 03, 2019

I’m in my forties and have been gaming since gaming began. I’m not a fan of platformers for the most part but this game is like nothing I’ve ever played before. Visually, it’s a spectacle to behold. Amazing environments and animations. The attention to detail is among the highest I’ve ever seen. The deaths are truly disturbing and gut wrenching (like the sound of your body hitting the ground after a long fall). You’ll want to avoid death just because of the brutality of it. Yet, every way your character dies, you’ll want to experience at least once since it’s so well done. The story is dark and crazy (almost like a Black Mirror episode) and the audio is perfect. Also, the controls, contrary to what some reviews say, are spot on and buttery smooth. This game is never leaving my phone since it’s with experiencing over and over. Kudos to the devs for such an amazing work of art. P.s. I’ve noticed nearly all poor reviews are from idiots who have phones that aren’t compatible. Children, you can’t rate a game one star because your hardware can’t handle it! Use your brains! Other morons criticize the pay model, which is perfect! You download it for free and get to play the first chapter. If you like it, you can purchase the full premium game (which is a steal, by the way). If you don’t, you didn’t have to spend a penny to figure it out. I wish all games were like this.

Justinchrist
Aug 11, 2019

This game was so bizarre, and so beautifully rendered. It was very fun, but very short. I’m used to putting some time into games, so I can enjoy a campaign over several weeks or months, but I finished Inside in two sessions, in about 2-3 hours, total. I’m not the kind of gamer to replay games, and this title has little to no replay value. There is only one mode, and one difficulty setting. The puzzles are relatively easy to solve. I only found myself stuck twice, and each time only for a few minutes. I used a Steelseries Nimbus controller, but without that the controls would’ve been frustrating. You swipe left and right to move (like a virtual stick) but to jump you have to swipe up, and to interact with objects you tap/hold. This scheme seems simple enough, until you reach a part where a precision jump is required, or you must interact with an object in a precise time frame. Pros: good graphics and sound, unique environments, puzzle are fun to solve, intriguing story/feel. Cons: Very short for a $7 game, touch controls can be mildly frustrating, (SPOILER ALERT) No dialog or backstory and inconclusive ending. If you were hoping the intriguing setting would be explained in the end, you’ll be let down.

aubrett
Mar 30, 2018

I played the demo a while back, and fell in love instantly. I finally bought the game on my phone, played it all the way through, loved it so much that I turned around and bought it and replayed the whole thing all over again on my ps4. I can honestly say this may be one of my favorite mini games yet. I’m sad each time when it ends that there is not more of it for me to play, because I feel as if I would enjoy playing more of this game even passed its end. I’m a little bit disappointed that some things weren’t fully explained by the end, however it was still unbelievable enjoyable to play all the way through. I would love to see a second one maybe from a different characters perspective going through other areas of this world, especially since it’s easy to see that the setting it’s in is huge as it is. I’m sure there could be a whole other game in this same world, where you don’t even see the same areas as this, and also a different outcome in the end. Either way, I love the creators of this game, and have already even before this game, with of course games like Limbo. And they’ve done it once again. I can’t wait to see what’s next.

mpldesign
Dec 19, 2017

Stunning artwork. Great gameplay. However, having played through (full game) multiple times, I’m left feeling it’s just too short. The puzzles are challenging but I’m wanting more. If anything, that’s a testament to the quality of the game. I want to play more. That said, while there is a heavily implied story there also isn’t a story. You don’t learn anything more of what’s happening from when you begin to when you finish. I haven’t completed all the challenges (and I’m experiencing bugs where finding them does not update/honor having completed/found them), so maybe there is a sense of finality in doing so but I’m left wanting more. Either more gameplay or more of an answer as to why/what you experience through the character matters in terms of story. I feel I can rationalize what happens in the end by my own interpretation (and maybe this is intended) but ultimately I’m left with questions that are less the result of a story open to interpretation and more a feeling of why/how does what I’ve experienced result in something conclusive? Not going to get my hopes up but would love to see an update that offers expansion on the backstory of the world you experience in game.

Description
1323   chars

Play the beginning for free. In-app purchase the full game.
Compatible with iPhone 6S, iPad Air 2, Apple TV or later.

2018 Apple Design Award Winner.

“MASTERPIECE! Inside

is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.”
10/10 – IGN

“Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. This is one hell of a follow-up.”
5/5 – Giant Bomb

“Gorgeous art and animations, devious puzzle design and a pitch-black sense of humor. A perfectly paced series of escalating "holy s**t" moments.”
Kotaku

Winner of more than 100 awards, including:

Artistic Achievement (BAFTA)
Game Design (BAFTA)
Narrative (BAFTA)
Original Property (BAFTA)
Best Independent Game (Game Critics Awards 2016)
Best Independent Game (The Game Awards 2016)
Best Art Direction (The Game Awards 2016)
Spite Award (D.I.C.E. Awards 2016)
Outstanding Achievement in Art Direction (D.I.C.E. Awards 2016)
Outstanding Achievement in Game Direction (D.I.C.E. Awards 2016)
Best Audio (Game Developers Choice Awards)
Best Visual Art (Game Developers Choice Awards)