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Ocmo is an award winning ninja rope platformer that challenges even hardcore gamers. Fluid movement, physics based gameplay and tight controls create unique sense of freedom and flow.<br><br>"I love it" John Romero (Quake, Doom)<br><br>"There are not many games worth playing on mobile, but Ocmo definitely is" Tommy Refenes (Super Meat Boy)<br><br>Survive the 80 dangerous levels including secrets and boss fights. Set new records and share speedrunning videos. Swing with tentacles through the levels using momentum to your advantage. Eat rabbits and discover the world. You are the monster of the forest. <br><br>Features:<br>*Lots of dying<br>*Ragdoll rabbits<br>*Physics-based eating<br>*Unique and precise controls<br>*Hard to master<br>*Well crafted and diverse level design<br>*Loads of depth<br>*Designed for speedrunning<br>*Online leaderboards<br>*Beautiful world with a small but dark story to discover<br>*Immersive sounds (works best with headphones)<br>*Everyplay support<br>*80 levels<br>*over 10 hours of gameplay, plenty more in Dark World<br>*Endless learning<br><br><br>***NOTE: Compatible with iPhone 5s, iPad 4th gen, iPad air, iPad pro, iPad mini 4 and up.<br>WILL NOT run on earlier generations.
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
This is a beautiful and amazing physics game. A lot of effort was put into it and the sort clip of the game in the App Store got me hooked. I got the game and soon found out that the video makes it look a lot easier than it really is. For me personally, I couldn’t complete more than 4 levels before getting discouraged, because I couldn’t even perform basic movements. This game just made me feel incompetent. I don’t plan on re installing the game, because it would just be a reminder of how I wasted 5$. But, don’t let me change your mind when debating to get this game. The creator/s of this game did great and I’m just a person looking for a less challenging, physics based “Zen” game.
I don’t pay for many mobile games, but this was an acceptation as I have been following the development for a while now and I was looking forward to it. The controls are a bit challenging at first, but after playing it a few times it starts to get a lot easier. I’m about 25% through the game and having a blast. Levels are challenging and with quick respawns, dying over and over on a level isn’t that big of a deal. I’m a completionist so I always go for 3 stars on every level. Which adds to the challenge... the art work and level design is gorgeous on my iPhone 6+, I want to get an iPad so I can have a bigger view on it! I’m an iOS developer myself, so I can tell the time and effort that went into this game. If you watched the trailer and are into the game, it is well worth the price!
I had to edit my review as I’d look like a hypocrite now that I actually beat the final boss and 100% the light world, but I do stand by some of my comments regarding the extreme difficulty of the final boss. That being said, everything else the game does to perfection and I love it. An absolute essential iOS game for anyone who likes really challenging games with a learning curve, as once you learn the mechanics of the controls you will start doing a lot better (that’s what happened to me; yup, I started out awful at the game and I just beat the final boss a few minutes ago - so that just goes to show ya). So I encourage any gamer who enjoys a really polished game that was hand-crafted by guys with a deep love for this game - and it all shows on the screen Bravo to the Ocmo Team
This is a very solid and difficult platformer that I really, really wish I could play with the precision of a controller d-pad and buttons vs touch controls. As it is wish I didn’t buy it on iOS as it’s near impossible to time things right using swipe motions to move and touch to jump or grab walls. Giving three stars for the game itself, really wish this was on Switch. EDIT: The developer was kind enough to clarify the controls and they do work much better when I understand them! Still think a d-pad and buttons would be better and will buy this again when it hits the Switch but this is a five star mobile game with the right controls.
As a 12 year old boy, I was looking for a new puzzle game to try out earlier today, and I saw this. I am very good with physics, so I thought I could have a lot of fun with this game, which I am. I just find the game really hard to keep momentum, whether it’s having to throw a web which will kill my momentum or having to jump over or go through slime-covered, thin areas where I lose so much momentum I completely stop and have to restart. I’m not sure if this is just a problem with me because I am only about 15 levels in, but I feel many others are having the same problem. It is a fun game though.
Developed by Team Ocmo.
Ocmo is ranking in Games & Action & Casual
Last update was at May 10, 2018and the current version is 1.0.19.
To see all other keys and revenue click here 1096895720
Ocmo have a 193a user reviews.
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