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Take this as a positive criticism. The game itself isn’t bad, in fact it’s rather interesting and has a lot more unique small mechanics than Pokémon. However the reason why pokemon GO is so popular is because there is a very clearly defined extrinsic reward system for exploring. And that is the collection of a vast variety of Pokémon. The sense of ownership and possibly encountering and possessing RARE Pokémon make it worth going out. The problem with Harry Potter Wizards Unite is that there aren’t many extrinsic rewards in the game. In fact there are hardly any. I’m really hoping to experience some sort of extrinsic ownership of certain game elements in the future. As selfish as it sounds I wouldn’t really bother myself with “the fate of the statute of secrecy”, I want rare stuff and unique stuff to collect and show off just like Pokémon GO. An example would be encountering rare creatures that could provide unique wand cores or unique wand flairs/special effects . There are plenty of possibilities for extrinsic rewards. Another could be scrolls to help you find unique spells for use in combat. As of now the game is a good base and I wish this game all the best for future development. I hope y’all could that this criticism positively and implement rare collectibles.
I am not a HP fan but I don’t dislike HP either and in fact, do appreciate the world that the author have built. Hence, I’m a neutral reviewer. The game was fun the first day and quickly get boring the second day. To giver a fairer reviews, I pressed on and leveled up but after 5 days, I would say the game is a waste of time. Well, many games are meant to be a waste of time to pass time, sure, at least it must be fun. Wizards United is not. Sure, they have more mechanics than Pokémon and quickly, they are either redundant, not distinctive enough, repetitive or meaningless. Worst encounter I had with the game was I was doing a green threat (easy) challenge and I scored great but the object was not expelled but dissipated. I mean, what’s the point of doing well, scoring a “great” only to get nothing in the end especially so in a green threat challenge? The lack of logic baffled me and I no longer know what I am aiming for. It’s like, you get punished for doing well. Huh? Okie, that’s when I know the game is not for me. I wish the fans enjoy it much more than me and I still wish the game well for the hard work and effort put in. Cheers.
I didnt expect this game to be as enjoyable and addictive as it is. I have not had experienced any bugs that other reviewers have been describing. It has been all smooth sailing for me - everything works. I love the gameplay, storyline and challenges. The difficulty is just right - not too difficult, not too easy - so it keeps me coming back for more. There are new updates regularly to download assets which i highly appreciate. I somehow did not take to Pokémon GO in the way countless others have. However Wizards Unite has enraptured me! Way to go!
This feedback/review is specifically about how Niantic has structured the gameplay for traces. There initially appeared to be some sense to it in terms of having casts that are rated “fair/good/ great/masterful” depending on how fast and accurate your traces are, versus the level of threat of the confoundables you face. The ‘advice’ given for resistant confoundables is to level up or use potions. However, the sense kinda ends there. First, even though the way I trace the same cast more than once for the SAME confoundable may be almost identical, I’ve had them rated all the way from “good” to “masterful”, which feels very random and confusing to players. Second, besides higher XP, there seems to be no further discernible meaning to being able to trace successive multiple “great” or “masterful” casts, because the confoundables can still depart even after many seemingly solidly rated traces - worse, this happens regardless of the level of threat, from low to high, and becomes a waste of spell energy. Third, the level I’m at also seems to have little to no impact on how successful my traces are likely to be, which takes away the fun and meaning of putting in all that time and effort to level up in the game. I hope that Niantic can refine the gameplay for traces so that it’s more meaningful for players. Lastly, can we have Adventure Sync already please??
Wizards Unite isn’t a bad game. It’s just a very inconsistent and frustrating game to play at this time. Perhaps the most significant problem is the main gameplay of catching Foundables. Foundables have varying degrees of difficulty to catch, as depicted by a colored bar above them. Greens are the easiest; red the most difficult. The player can modify the catch based on how well they trace a spell: incomplete to good to great to magnificent; as well as use potions. However, at this time, none of those modifiers seem to matter. You can encounter an easy Foundables (green) and trace a Magnificent spell and still not succeed in catching it. It feels like this happens more often than not. At best, you have to trace it a few more times before you catch it (and it does feel like a mediocre traced spell has a better hit rate). At worse, you trace a few times, waste energy and time, and then have the Foundable flee. This type of frustration multiplies as you fail to catch rarer Foundables even though you use better potions and get a Masterful trace. Hopefully, Niantic will smooth over this inconsistent game play soon.
Developed by the Niantic, Inc.,
Harry Potter: Wizards Unite has 3 137 user reviews.
Harry Potter: Wizards Unite has an average rating of 4.6.
The latest version of Harry Potter: Wizards Unite (2.8.0) was released on Dec 18, 2019.
You can download Harry Potter: Wizards Unite here:.
From the makers of Pokémon GO, Harry Potter: Wizards Unite is the real-world augmented reality (AR) game inspired by the Wizarding World that puts magic in the hands of players worldwide. Harry Potter: Wizards Unite is co-developed and co-published by Niantic, Inc. and WB Games San Francisco as part of Portkey
Games, a label dedicated to creating new Wizarding World mobile and video games inspired by J.K. Rowling's original stories that place players at the center of their own adventure.
Realize Your Wizarding Potential
A calamity has befallen the wizarding world, causing Foundables—magical artefacts, creatures, people, and even memories—to mysteriously appear in the Muggle world. As a new recruit of the Statute of Secrecy Task Force, you’ll work with witches and wizards from across the globe to solve the mystery of The Calamity and keep magic safe from Muggle eyes.
The Magic Is All Around You
As you step outside and explore the world, the Map will reveal Traces of magic that indicate the location of Foundables. These Traces are found at various real-world locations and trigger richly detailed 3D encounters in full 360-degree advanced AR. You’ll need to cast a variety of spells to defeat the confounding magic surrounding the Foundables in order to safely return them to the wizarding world. Keep an eye out for other things that will aid you on your journey including Inns that replenish Spell Energy, ingredients that can be used to brew potions, and even Portkeys that can whisk you away to iconic wizarding world locations.
Gather your friends to take on even bigger magical feats such as Wizarding Challenges, real-time cooperative multiplayer battles against dangerous foes. To overcome the stronger threats and discover rarer Foundables, you’ll need to team up and strategize with your fellow witches and wizards and specialize in different magical Professions—Auror, Magizoologist, and Professor—that each have their own unique skills and abilities that come in handy at different times.
Ready your wand, alert your friends, and be ready to protect the wizarding world from a global calamity. Your Wizarding adventure awaits!
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