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Just finished reading some reviews such as one written by Dennis 1029. I see many who are playing for free that complain about the developers being greedy, but can’t believe that any of them work for free. I’ve spent over sixty years in the work force and have never met any one that worked for free, except a few people who do volunteer work. These games are the livelihood of those who develop them, so while I get frustrated at times I will gladly defend their right to earn a living. I’m now trying to complete the first level of Queenstown and have not been forced to spend any real money, I did pay to get the two extra lives and it’s been well worth having, normally when I run out of lives I’ve already been playing to long anyway. So I’ll just say keep up the good work, it’s a great game and great for passing the time when I’m waiting for something or someone. Thank You Very Much. 💬 I just read a review by NY loves me who stated that they were not willing to spend real money or coins to advance in the game and that they have been stuck on same city for months. I was just wondering what you think the coins are for, not much use having them if you refuse to use them. While I do get stuck sometimes I am Usually able to complete the level by spending a few coins.
October 2017- UPDATE- the endless random graphics changes and updates are getting stale. This newest rendition of the girl is actually making me play less. Instead of bells and whistles that do nothing but confuse the players who have barely adjusted to the previous update, why not add something that actually makes the game more interesting? For instance - the side path prizes- make them a choice. Many times I don’t need a million bricks, or whatever, but a power up would be very nice. , UPDATE : it's very possible to earn enough coins with the free version of the game if you're willing to be patient and play all three levels of each number as well as the side paths. That way, you can earn 100 coins per number. (10, 30, 60). I rarely buy extra moves, I just play til I win or use the spinner.... I now have 28,000+ coins I earned just by waiting it out. Just one request: PLEASE give an option to turn off the hint function. I love match 3 games but they usually have no "carrot" to attain other than stars. This game is complex enough (but by no means a brain strain) with 3 levels of accomplishment at each individual level, buildings to construct with the winnings, coins to earn to buy lives, treasure chests to unlock, and it's tough enough that I use up my 3 lives pretty fast. If you're lucky you might win extra moves or lives on a spin board...super cute game. Big Fish hit it out of the park with this one. It's fun and I'm hooked.
This game offers matching fun that does not get you stuck at one spot all or nothing with its 3 difficulties per level. Plus the special abilities can get you through levels you have difficulty with. You learn geography and history along the way. The new version has a daily prize that is very aggravating. You get better prizes for playing every day but it arbitrarily resets you. Though I have not missed playing a level for years the farthest I have got is Day 119. About a week ago I was ready to get my prize for day 120 which is the 30 day landmark. To my dismay it restarted me instead. It has arbitrarily removed green gems before which take a lot to build, but otherwise this is a fun game that you can play in short time frames. The biggest improvement the game needs is an ability to change a resourcemart from one to another. Early on in the game mistakes are made because you don't know the strategy for the green gems and that after the first few cities you only get two of them instead of three. This is important for new players to know ahead of time.
I love the "three times through" each site with increasing difficulty, the fact that match 5 lightning bolts don"t accidentally get set off (as in Candy Crush), and the mini challenges that are thrown in for holidays, including frequent "mountain climbing" events that lead to infinite lives for 1,2 or 4 hours. Truly a fun game! Thanks, Big Fish, for hours of stress relief! Hmmm ... I add this after reading other reviews: though I agree with a few of the frustrations mentioned, I feel it is right to stand up for Big Fish in one particular way. Reviewers keep mentioning their "greed," forcing serious players to use real world money to fully complete every city. First, completion of every city is an option. Second, can you imagine the hours, days, weeks worth of work the Gummy Drop creators of put in? And this is their livelihood! They need some people to make real world purchases to keep making the game. We become too accustomed to the Internet giving us music and shows and games without needing to pay for them. Producers deserve something for their talents and efforts. Sometimes we selfishly forget that!
I’ve been playing this game for years. I can’t even believe that is a real statement. I love the challenge of each puzzle except for those that are literally impossible to successfully win without the aid of boosts. I have appreciated Gummy Drop specifically because most of the puzzle challenges can be won with patience and perseverance. Most of the other games in this genre force you to buy boosts to continue the game. Gummy Drop allows you to earn so much more in the way of coins and boosts than any of the other games. Gummy Drop is a fair game. Mostly. Recently I have played a bunch of puzzles that are increasingly difficult and seem to be impossible to beat unless you use boosts. I don’t like that. I want to know that I can ultimately beat the game on my own merit and not use boosts to win. Lately it seems as if Big Fish is intentionally making the puzzles impossible to beat forcing the players to buy boosts in order to move forward in the game. Perhaps the CEO sent them a memo directing them to force the players to spend more money. Thanks capitalism. 😩 And enough with the sand! It’s so annoying.
Be the traveler AND the architect to design a colorful world tour where matching and building collide! What starts as a match 3 moment turns into a great new city to restore. Revamp cities
made famous for their landmarks – even hang with the locals in the locations you renovate and give them helping hand! What are you waiting for? Get out and restore the world!
Build up your passport prowess and design in France, New York, Tokyo, and more. Restore the world with monumental sights to see – from the Eiffel Tower to the Statue of Liberty. What city will you renovate next?
• Design meets it’s match! Restore cities by dropping and matching a variety of gummy pieces
• Build a trip and get away! Explore and restore over 90 cities! Spin the globe and choose your destination
• Wheel’s Up! Miles of matching in every trip: over 10,000 levels & 15 custom boosts to blast through puzzles
• 3-D global experience: the world is at your fingertips – just spin the globe! No layovers required
• Exclusive event cities – get your boarding pass to themed cities like Sweetheart Island, Gingerbread Village, and Garden Party! Don’t forget to bring back souvenirs!
• First class matching! Collect themed passport stamps that match premier destinations
Need a little assistance? We’re here to help! https://gummydrop.zendesk.com
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