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///// Achievements /////<br>・2018 Tokyo Game Show | Official Selection<br>・2018 Kyoto BitSummit Vol.6 | Official Selection<br>・2018 Kyoto BitSummit Vol.6 | Indie Megabooth Selection<br>・2017 IMGA Global | Nominee<br>・2017 IMGA SEA | Nominee<br>・App Store Earth Day 2018, 2019 Feature<br><br>“A simple game with a deep meaning.” - INSIDE<br><br>“Experience the role humans play in the ecosystem, and understand that we cannot take whatever we want from Mother Nature without repercussion. Learn how to cherish valuable resources.” - App Store Feature<br><br><br>///// Introduction /////<br>Desertopia is a relaxing and therapeutic idle simulator that allows you to spend 5 to 10 minutes of your day cultivating a desert island into a vibrant and lively place at your own pace. You are here to care for the island and restore its wildlife. Occasionally you need to pick up floating trash to keep the environment clean. You must also make decisions about events triggered by humans. Do you let a tour group onto the island? Should you build a resort? Every decision will directly affect the development of the island.<br><br><br>///// Features /////<br>・Picture book-esque art style: Just watching animals roaming on the island is therapeutic.<br><br>・Nearly 100 animals: Desertopia has a collection of 87 creatures and 21 terrain types. Also, more than 10 legendary creatures populate the island when certain special conditions are met. Some of them only pop up during festivals and holidays!<br><br>・Weather and water evaporation: Water evaporation is a unique gameplay mechanic in Desertopia. You must regularly bring rain to your island to maintain suitable living conditions for your creatures. If the island is not properly cared for, it will revert to a desolate desert. <br><br>・Multiple layers of music: Listen to our rich background music in different areas of the island, and hear how it changes and responds to the wildlife in that area.<br><br>・Events: Cruises bring various people and events to the island. Each event brings something good and something bad. Your decisions all depend on how you want your island to look.
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This is a very cute and beautiful game. If you can push through the first week of gameplay, it gets to be more fun. It feels quite redundant at first and there aren’t enough explanations for consequences of certain actions or lack of actions (hint: don’t let the gorilla on your island), so it can be frustrating. You also have to watch ads to make it worth playing until you earn enough gems to power up your windmill. Much of the gameplay revolves around watering the tiles that make up the island so that plants will grow and animals will move back to the island. As time goes on, your work dries up and you have to re-water at least twice a day, but ideally more. It is frustrating to come back after a night of sleeping to find you have to use all of your windmill power to get back to the point you left off at when you went to bed, which then means either watching an ad or tapping the windmill a million times (which has an awful sound upon multiple tapping). However, it’s a pretty peaceful game and I like seeing the new animals. I hope they update it to fix some of these issues.
The game is adorable, and really fun. You don’t have to spend money to go far in the game and have fun, but it does unlock cool things and is worth it to me. I just don’t understand a lot of the game. I wish the instructions were more clear. Like it says that the picture of the mountains in the thought bubble means it’s not the right terrain, but the terrain is preset and you can’t change that? It doesn’t explain what the exclamation point in the thought bubble means, what it means whenever there is a sad/happy/surprised face, etc. I don’t understand the rain gauge? When I click a tile to either water it or make it sunny, the gauge doesn’t tell me at all if it needs more water or sun??? It seems like it needs more and more water, but then it says “this tile is *too* wet,” which I am under the impression that’s a bad thing? I wish their was a better legend/key and better instructions.
I really love this game, I do, and after spending a slow first week, I managed to breeze by getting most of the animals. The only thing that really bothers me is how we no longer can pick up 10 pieces of trash after the work ship update, and how they really don’t tell you how to get the oasis landform. Does it require a dessert to be changed to a wetland? Please tell!
I have been enjoying it so far, but the weather not effecting tiles is odd, and the overall function if you know a little about geography is odd. When trees come water comes. So when the trees suddenly disappear if water goes down it feels really sudden and odd. Please give more information earlier on in the game about the terrain that can be made, recycling, how long tourists stay, how to make the talking cloud either talk less or turn off, and the ability to not have a constant rainbow. As an early player I cant fine a good idea of what I should be doing to progress or any way to upgrade my windmill to make gaining energy any faster.
It was fun and interesting by now and I am at the point where everything is watered 100% and there’s not much to do at this point. I keep getting energy but I have no use unless I want to dry up the land just to water it agin which is counterproductive. It doesn’t really tell you what to do at this point and it gets redundant. I wish there was more to do at this point or at least more guidelines to go off of.
Developed by Gamtropy Co., Ltd..
DESERTOPIA is ranking in Games & Simulation & Family
Last update was at Jan 16, 2020and the current version is 3.6.0.
To see all other keys and revenue click here 1265572046
DESERTOPIA have a 39a user reviews.
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