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Descend into the Crossword Dungeon, where every level is made up of a procedurally-generated crossword, and each letter guarded by a vile monster you must best! Guess the correct letter to instantly dispatch the monster, or risk combat damage if incorrect. Test your wits against crosswords of increasing complexity and monsters with deadly abilities with one of three classes with their own unique skills: The Barbarian, a muscled berserker who lives for the thrill of battle and feeds his rage with the blood of his enemies. The Ranger, a feared hunter who uses a deadly combination of marksmanship and tracking instincts. And the Scoundrel, a ne'er-do-well who makes the best of limited resources and subverts enemies' defenses with stealth attacks. ...each in search of riches and glory beneath the Crossword Dungeon.
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This version fixed a number of issues, added iPad support (no need to purchase again if you bought the iPhone version), and added a ton of words!
The game idea is a decent one- solve crosswords and level a rogue like hero. However the game needs a lot of work most importantly increasing the database of clues by a ton. At its current state you'll complete all the words in two or three hours of gameplay. Things need to get more challenging too, for example boss fights would be a fun break from the grind. Integrating items in this would be a great way to expand the gameplay. I do really enjoy the types of clues given. In most cases a trivia level knowledge of basic history, geography, chemistry, physics and literature. This is great as you don't need a superb vocabulary to enjoy this game, just general knowledge. I hope the devs will update this game and make it worth what I spent.
I really liked the idea of a rogue/crossword hybrid but unfortunately this is far to much average crossword and very little rogue. You'll wander around small crossword boards that slowly get bigger as you descend levels. I noticed the clues repeated in the few games I played. The clues aren't particularly taxing but since free movement isn't allowed unless you kill the monsters in your path you probably won't be doing much back-solving if you get stumped. Killing a mob consists of picking one of a selection of letters. the correct letter is a crit and fills in the square, the wrong letter is a swing which allows the mob to attack back. If this sounds fun then I described it wrong. From an RPG perspective the game is weaker. You level, choose something like strength or constitution or stun resistance and keep going. There are 3 classes but they didn't seem to change the pace of the game. I would recommend avoiding this. I personally think Bookworm Adventures is still the best word/RPG hybrid you can play. On a price note I found 1.99 to be far too expensive after playing this and regretted not having gotten a neuroshima hex army or some other expansion for a better game. Even at .99 I would avoid this unless the devs due some serious work on improving this.
Its "crosswords" aren't very good, and its clues need a lot of work. There aren't nearly enough words -- I've had a case where I've gotten a duplicate word on the same level. The game gets repetitive around the 20 level mark; around that time new monsters stop showing up, and if you've chosen the right stats, namely Intelligence and Strength, you can tear through levels without paying much attention to whether you're picking the right letters or not. The fact that your health is refilled every experience level makes Intelligence overpowered in the early game (especially if you're sure to always pick the bonus experience spaces), while in the late game all that bonus experience means you can rapidly boost the other stats. The game would be much improved if the developer made a study of newspaper crossword puzzle clues. The ones included overuse chemical symbols, Greek gods and national capitals, sure signs that little work has been put into the writing. Crossword Dungeon has potential, but the game's not there yet.
The basic idea is absolutely great, but there are some major problems. When replaying dungeons there needs to be different words every time. This seems like a pretty simple implementation. Also I've had repeated problems with crashing. Finally, there needs to be some sort of tutorial to teach the player what's going on. I really think all of these things can be fixed fairly easily but right now they are holding back the game from being a true breakthrough hit.
Developed by Nolithius.
Crossword Dungeon is ranking in Games & Role Playing & Word
Last update was at Noneand the current version is 1.1.4.
To see all other keys and revenue click here 560785195
Crossword Dungeon have a 4a user reviews.
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