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"If you're looking to get started within the realm of roguelikes, this whimsical title could be a fantastic entry ticket." - 148 Apps<br><br>“One of the most compelling and addictive iOS games I've played in years” – Pixelated Paradise<br><br>"Card Dungeon is a bizarre mash-up of genres that works better than I'd expected. It's more about dungeon exploration than card collection, but it manages to make both quite entertaining." - Pocket Gamer UK<br><br>""A highly addicting mix of genres that ticks all the right boxes" - Games Finder<br><br>Take control of Crusader and free the lands from the hordes of the Nethermist in this turn based strategy rogue. Card Dungeon is a completely unique and handcrafted board / card /rogue-like game experience unlike anything you have played before. Easy to pick up and play for 10 minutes, but has enough depth and strategy that you will still be playing after multiple hours.<br><br>You can only do 1 thing / turn. Choose wisely.<br><br>When the game starts you are dealt three cards. The cards are used for attacks, defense, health, magic, summoning and much more. When the player defeats a monster or opens a chest, a new card may be revealed. The user then has to decide if they want to keep their current card or switch it to the new one. Progress through the levels as far as you can. When you die, you restart at the beginning. If you make it back to where you died, you get all your cards and money back.<br>No IAP. No in game ads. No internet required. Buy it once and get the full game as it should be.<br><br>Features: <br><br>Full 3D. Rotate, zoom and pan across gorgeous board game tiles.<br>Discover and equip over 1,000 cards.<br>Each play through genuinely unique as you transition from playing a hard hitting warrior to a summoning wizard to a trap laying rogue, etc, etc, etc. Dozens of combinations await you!<br>Randomly generated levels with hand placed creatures.<br>No defined player classes. The cards define your class!<br>Discover armor and weapon cards that help define who Your Crusader is this run.<br>Unlock trait cards which modify how Crusader acts in game. Play a cowardly, but strong Crusader. Next time play a Crusader strong with magic, but one that keeps losing money.<br>Record short video clips and upload your achievements and rare card finds for your friends to see. You can even record commentary directly from inside the game (requires use of camera and microphone).<br>21 levels packed with 40+ monsters, each with their own unique skills for Crusader to overcome.<br>Unique and beautiful artwork <br>Original score by Ian Dorsch<br><br>*Compatible with the iPhone 4S and up, the iPad 2 and up, the iPad mini and the fifth-generation iPod touch.
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It's an enjoyable dungeon crawler with lots of replay value. The rooms and maps are randomly generated, as well as the treasure drops. The unique aspect of the game is that your "attacks" break after you use them 5-8 times, which forces you to use drops from enemies. This can be frustrating the first few times, but you can have your cards restored at the red fountains. It can also be hard to notice "status" conditions on your character unless look at your enemies past attacks. The game encourages dying by randomly giving knowledge gems on enemies. Theses allow you to unlock new perks/flaws which make future runs much easier. Some cards seem much more useful than others (I used lava tile for most of the game). If you want a adventure game with lots of replay, this is the game for you!
The game has a very nice look, but after playing with it for a couple of hours I became quite frustrated with how limited my choices really were. I'm a big fan of difficult games, and was hoping that this would test my wits the way Darkest Dungeon and Card Hunters does, but hard games are only fun when winning or losing is the result of a player's decisions. The lack of choices hits you the moment you start your first game, when you have one type of hero to choose from, one choice of positive traits, and one choice of negative traits. You don't even get to name your generic knight. Anything you find in your adventure has to be used immediately, or lost forever. Since any given card can only be used about a dozen times before running out of charges, it's very easy to find yourself with access only to defensive/buff cards, and without a fresh attack card you are effectively unarmed. New cards are obtained almost exclusively by killing monsters, so if your last offensive card is out of charges you are utterly screwed. If you could trade in all of your defensive cards for one offensive card, you could keep playing. Alternatively, if dying gave you an additional trait to choose from on your next attempt, there would be some reason to try again. As it is I'm moving on. I'll likely check back in a year, but for now I'm taking this off my tablet.
A fun and quick hack-n-slash adventure that gets more challenging mentally as you go along. Single action turns and degenerative cards makes it as much about strategy and tactics as it does about plowing into enemies and collecting loot. The cards are diverse and simple, which makes for interesting combos that can really pack a punch. The learning curve is intense (you will die many, many times) and having to start from the beginning is motivation to take your time and consider your next move. The story is somewhat lacking and there is room for cutscenes between chapters that would really help players understand why the Crusader is here. All in all it gets an 9/10 for mechanics, 4/10 for story, and 8/10 for overall gameplay. (I gave it 5 stars because I can't help but love it)
Based on the graphic style I thoughtvthis game would be similar to Loots and Legends but it is not. The game is rouge-like turn by turn gameplay. The tutorial is very basic and does not explain enough how to play the game. Chapters will end randomly without reason. The character will die randomly seemingly without reason, a couple times even when at full health. Gameplay is rough, not easy to play. The game has no story. I do like the graphics, really wish there was any depth at all behind the game...especially for a pay game. I really want to like this game but its too confusing and gameplay seems random. Edit. Game has learning curve but finishing the game is satisfying. Surprise end level when you beat the game!
Looks great and accomplishes its goal of being a simple dungeon crawl. It's flaws are the cards don't last long. They break and you wind up just running around 1 turn at a time waiting for any monster to die on their own so you can see if they have a card. Why do cards need to break? This makes no sense. Also you can't zoom out enough to even see your next move and when you swipe to try to see as soon as you lift your finger it autos back to your last position. You have to use both hands to navigate sometimes and that should not happen. Anyhoo, if cards were stable I can see how this would be fun but right now it's just frustrating. I'm guessing all those glowing reviews are friends.
Developed by Playtap Games, LLC.
Card Dungeon is ranking in Games & Board & Role Playing & Entertainment
Last update was at Aug 04, 2015and the current version is 1.4.1.
To see all other keys and revenue click here 663601812
Card Dungeon have a 50a user reviews.
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