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Card Crawl is a solitaire-style dungeon crawler game played with a modified deck of standard cards. Pocket Tactics – Card game of the year 2015 Pocket Tactics – Reader’s choice game of the year 2015 Pocket Tactics – Editor’s choice game of the year 2015 German Games Award – Nominee for best game design 2016 Clear the dungeon of 54 cards by using item-cards, slaying monsters and managing your limited inventory. On each run, you can use five ability-cards (mini deck building) to gain unique skills. By collecting gold, you can unlock 35 more ability-cards to access new tactics and even higher scores. Card Crawl’s four single-player game modes are enhanced by Game Center to let players compare their scores and the associated decks. A typical game lasts two or three minutes and is a perfect “one more game” experience while waiting in line or commuting. FEATURES • Solitaire-style gameplay • Four game modes (normal, constructed, daily & delve) • Dungeon deck editor for building and sharing custom dungeon decks • 35 unlockable ability-cards • Mini deck building • Game Center integration – To compare high scores and decks – To challenge your friends – To access tricky new achievements • Two to three minutes of playtime per game ACCOLADES "A brilliant distillation of the dungeon crawler, Card Crawl is well worth a look." — Pocketgamer "Card Crawl is an enjoyable, casual card game that feels a touch like Diablo-Meets-Solitaire." — 148Apps "There’s something about a solitaire card game that really does it for me, and Card Crawl is one of the best I’ve played." — Pockettactics "It's got great art, gameplay with cards that isn't like other card-based dungeon crawlers and is perfect for sitting back and relaxing while playing it." — Toucharcade "Taken purely as a variation on Solitaire, Card Crawl is clever as heck, with a standout style and simple yet rewarding gameplay." — JayIsGames "It’s a unique and interesting hybrid that plays out very well. If you love dungeon crawlers and card games like Hearthstone, then this is a no-brainer." — AppAdvice "The most intriguing thing about Card Crawl is its simplicity." — MACNN "Card Crawl is an impressively solid card game that borrows what works from other games and spins it into its own, unique, game." — Gamezebo "Card Crawl is really creative and unique game, in which strategy and luck is equally needed." — iPlayApps "Card Crawl is a very polished card game with a high addiction factor." — AppGemeinde "Card Crawl is easily suited for anybody who loves casual short game." - ModernJamming Learn More about Tinytouchtales & Card Crawl at www.cardcrawl.com
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This game is so well done. The first few rounds, it seemed okay but nothing particularly special. Then I realized that there is much more to this game than at first meets the eye. I think it’s more similar to a five card draw than solitaire, in that it really is luck of the draw in many cases. A combination of luck and strategy makes it so much fun to play. I would be embarrassed to tell you how many hours I have put into this game. I started with the also fantastic Card Thief, and once I played that out, I looked into what other games were made by Arnold. I couldn’t believe it, but I actually liked this a bit more. You might think this is for a younger crowd, and perhaps it is, but I am a soon to be 50-year-old four-time cookbook author and food blogger who I suspect does not meet their target audience. 😂 It feels greedy to ask for more levels and challenges once it’s completed, because the game really has so much to offer, and yet I do find myself wishing there were more. But that is not a negative mark against the game, but rather a testament to how great it is. I’m taking my girls to PAX in Boston next week, and I only hope the developers are there since they’re one of the only people I would care to meet. Thanks for a fun way to decompress after a long day, and I hope you come out with more wonderful games. Congratulations on your success.
This game is very easy to understand as the tutorial is explained well and it only takes 2 minutes to complete. The more the player plays the more skill cards that are introduced to the game which a great way to give the game longevity and intrigue. As well as that more game modes and quests are introduced the more the player plays which is such a breath of fresh air compared to other games that block “content” with In app purchases and energy timers etc. The sounds and look of the game are charming, like something out of a Dungeons & Dragons Inn. Kudos to the developer here, this is what mobile games should be! I picked up his other games because I want to encourage this standard :)
This title is so good that I bought a copy for my wife. She isn't into RPGs, dungeon crawlers, roguelikes or CCGs, but loves both the aesthetics and concept of this game. It's solitaire with a hint of the foregoing for the imaginative nothing of the sort for others. It has something for nearly every personality type—an amazing feat. Elegant simplicity at its finest, and a two-person indie development team that is active in the online communities and has supported the game with a number of updates. Large studios, with all the resources at their disposal, almost never pander to their fans. These devs have and deserve to be rewarded.
I've been looking for just fun fantasy games to play and I'm normally not into card based games. But this one honestly is too much fun I can't put it down. Normally I'm not good at strategy especially in card game/item management based games. But Card Crawl took the those and made them fun and easy to learn. But don't let it fool you, it still poses a challenge making every game a fresh new experience! Thanks for making me more interested in strategy card games! For sure would recommend!
it stops there. The artwork on the cards is nice, and the game is a quick study to get the strategy down. Most of the 40 special ability cards are useless in actual play, and some are duplicative in their power. In order to access "Delve", the player must "purchase" all of the ability cards, whether you want them or not. The first few "depths"(levels) are played like the "normal" game section, but each depth becomes more about the luck of the draw: whether you are dealt enough resources and at the right time. And too often, it seems like the game is lost in the last one or two cards. I do appreciate the work put in to create a game, but for the low level of play, it's not worth the $3.00.
Developed by Arnold Rauers.
Card Crawl is ranking in Games & Card & Role Playing
Last update was at May 15, 2021and the current version is 2.3.14.
To see all other keys and revenue click here 950955524
Card Crawl have a 511a user reviews.
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