User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
I have been playing this game for about a month now and I love it. I love how every level is obtainable, but at the same time not so easy where you’ll just fly by the levels. The game is always changing up the level so it won’t get repetitive, even the bosses will change the order. The in game leveling system will make you make tough choices, but ultimately you have to find your own play style. There are, however, a few things I would like to see changed/improved. I think the energy system is a huge turn off. Not quick enough regen and if I play 4 games straight, that’s it. I don’t want to use gems for more, because I save those for the chest. Also, the inventory/fusion system. So I have a lot of duplicates of low tier items that I don’t have enough to fuse but they are just cluttering. I think the fact that you need three of the same tier items to fuse is bad as well. Shouldn’t you only need two to fuse? Why do I need to put a third of the same item in the slot the new weapon is coming out of? I think a good counter to having the two fusion system, would be to reset the level of the weapon you are fusing. Other than these things, I think the other in game mechanics are great. The fact that you don’t get an ad every time you die is awesome, and they give you the option to watch the ad if you want to spin again. Great game would recommend for anyone who wants to mobile game.
This is a great game and I have a blast playing it. My only complaint is that they recently removed boss rolling which was a way to get a different boss for a specific level. The main issue that I have is especially on chapter 7, barren of shadows, the bosses are very unbalanced and some are unfair. For stages 1-3 the bosses are pretty easy but it is what you expect from early stages. Then for stages 4-5, most of the bosses are a little bit challenging but with practice they are not too bad, but the problem also lies here, there is a scarecrow boss that is by far the hardest boss in the entire level and it is present at stages 4 or 5. If I ever see the scarecrow boss it is almost always a guaranteed loss, especially since it takes place so early on and not many upgrades have been acquired. Also in the later levels there is a mixture of easy and extremely difficult bosses which make no sense and just ramp up in difficulty. All of the other levels in the game feel like there is a bit of skill involved and the more you practice, the better you will be. However for stage 7, this is not the case as beating this stage heavily relies on rng of what bosses you get, what order you get them, And what attacks they do as sometimes it’ll be easy to dodge and others it’ll be straight up impossible.
Archero is a great game; I've sunk a fair amount of time into it. However, recently it has apparently been crashing and losing some of my progress. For example, a previous best was stage 46/50. Today I made it to 49/50; I went back to check the loot I got and tried to update some gear, but the game kept telling me "insufficient coins," even though I had more than enough. Then suddenly the coins disappeared, as if I'd upgraded some gear (which it did not show that I did), and I checked on that stage, and lo and behold it did not register that I'd made it to 49/50, still reading 46/50. So much time, all for naught. Beyond that point, however, I don't like that the game shows you a green bubble on the equipment icon as if you can upgrade it right away with the coins you have, even if you don't have enough coins. You might have all the materials you need, but if you don't have the coins, you can't upgrade your stuff, obviously. But even if you DON'T have the coins needed, the game still shows a green bubble if you have the materials, when in reality it should, in my opinion, only show that green bubble if you have enough materials AND coins to upgrade. Otherwise it's a kind of false sense of hope. Granted, that green bubble might get people to spend money to get more coins, but honestly it's a bit frustrating, wondering whether I should trust that notification, or if it's just a false alarm.
Don’t get me wrong, it’s a really fun game to play. But when you try to mix RNG, skill based gameplay, and grind together, you end up with a really frustrating game that leaves you contemplating whether the expense of time was worth it. Going a bit more in-depth - I’ve been playing this ever since its first couple months and I have yet to acquire a legendary item. If it wasn’t for me sinking quite a bit of $$$ into the game I wouldn’t have perfect epic items in my possession to this day. Or perhaps I simply don’t play enough on the daily due to other obligations. The drop rates are abysmal when it comes to trying to upgrade higher grade gear. I feel that the daily dungeons available in different difficulties are very much needed, and drops rates actually proportionate to the difficulty. From months of experience it is apparent that the outcome of the dungeon has already been decided by chance. I am quite confident with my own skill, but inherent skill can only factor in so much with the difficulty of some dungeons. If you end up with great abilities, a breeze. If you end up with bad abilities, you’re destined to lose quite early. I cannot tell how many times I contemplated just quitting the dungeon before it even started just because of the horrible starting abilities. I’ll be much obliged if there was an option like watch a video to “reroll” abilities every time you level up, a suggestion from a review I made months earlier.
I saw the game from pewdipie’s video and gave it a try. As a game it’s really great. I don’t really mind the energy thing as it takes me off the game after a while so that I don’t spend hours of my day basically wasting my time. I understand the other complaints about the energy system because 10 mins per energy is quite long when you need 5 to play one round that might last you less than 5 mins. Maybe 3 mins to charge each or maybe even 5 would’ve been bearable. Next are the item and health drops. It’s quite frustrating to advance far from the beginning (I’m on chapter 3 which might not be too far) but still have beginner items, which I know can be upgraded but common is still common and has an unsatisfying feel. Lastly the health in game, specifically on chapter 3. There are waves of enemies per room that will spawn with a timer and you are bound to get hit if you weren’t able to take care of the wave before and enemies stack up. There should be more health drops than there is because it’s quite impossible to dodge almost 10 long range attacks that doesn’t care about obstacles. I knew this game was gonna be one of those “pay to win” games which only care about squeezing as much money from someone until they get bored. In summary, better or more item drops, more health drops, less energy timer. I honestly think how the game works is amazing except for all the priced stuff
Developed by the HABBY.
Archero has 137 022 user reviews.
Archero has an average rating of 4.7.
The latest version of Archero (1.3.1) was released on Dec 21, 2019.
You can download Archero here:.
Enter a world where existence itself is out to eliminate you! You are the Lone Archer, the only force able to resist
and defeat the oncoming waves of evil.
Step up, stack up awesome skills and fight like your life depends on it, for the never-ending waves of enemies will never give up. And remember, once you die... the only way is to start all again! So be careful!
Enjoy creating countless combinations of unique skills all designed to help you survive. Crawl your way through different worlds facing relentless monsters and obstacles.
• Random and unique skills to help you crawl these dungeons.
• Explore beautiful worlds and hundreds of maps in this new universe.
• Thousands of never-seen-before monsters and mind-boggling obstacles to defeat
• Level-up and equip yourself with powerful equipment to increase your stats.
If you have any questions, feel free to ask us anytime at: email@example.com
Netflix has been Apple’s favorite for years. However, since the beginning of this year, their relationship has taken a turn and now resembles a cold war. Who won the battle? Let’s sort it out below.
3 months to rebrand an app with 40 markets in two app stores. Impossible? Not at all. Read this inspirational case from Skyscanner's own Alexandra Lamachenka and learn how she made it possible with ASO.
Billions of people devote billions of hours to their phones every day. This creates endless opportunities for developers to turn their products into sources of stable income. Today we will explain all possible ways of apps' monetization.
Get insights to empower your mobile marketing strategy
In the meanwhile, check latest insights
on mobile business
Find out how our new ASO Dashboard can help you quickly assess how an app's doing; updated keyword positions in real time; updated apps to handle review replies through Zendesk and Microsoft Teams, and more.
In this post, Branch Metrics expert explores how deep linking can help you ignite mobile growth, lower acquisition costs, increase user engagement and maximize mobile marketing ROI