Store Performance Index shows overall performance of your app on app stores. It is based on combined ASO & reviews metrics.
In a world dominated by black and white, two elements are seeking a path to reunite and restore the harmony. Guide the light elements to destination and meet halfway using the help of the other objects strategically placed across the level and prove incredible puzzle solving skills by succeeding in mind bending situations. Halfway features: · Challenging hand crafted levels grouped into 4 chapters. · Play Offline, no internet connection required to play. · Beautiful, minimalist artwork & animations. · True black and white graphics. · No violence, stress free; play at your own pace. · No ads, no in-app purchases. Buy it once, own it forever. · Simple controls, Swipe to move · Easy to learn; no instructions needed! · Haptic Feedback · Optimized for all iOS devices.
User reviews affect conversion to installs and app rating. Featured and helpful reviews are the first to be noticed by users and in case of no response can affect download rate. This is why it is highly recommended to reply to them.
$1.99 for a game with horrifically easy puzzle design with some ugly line visuals? I would have more sympathy if the game was free but this is crazy. Each level usually consists of no more than 1 or 2 moves. There is no challenge in it. Additionally, the simple line art comes across more as lazy than artistic. The only reason this game uses this line aesthetic is to reduce the need for art assets. Again, if it was free Id have more sympathy. But this game looks like something a 16 year old could whip together in 2 days. I’m going to see if I can get a refund. Giving 2 stars instead of one because at least the description of the game is honest.
The ‘solution’ to every ‘puzzle’ is one (1) of four (4) moves: 1. Swipe up 2. Swipe right 3. Swipe left 4. Swipe down That’s it. Of note: some of the puzzles require a 2nd swipe! Really adds... nothing. The user interacts w/ each puzzle 1-2 times by swiping. After swiping, the user is then forced to watch the dots travel on their path for 5-10s. Assuming that it takes a full second to swipe, the ratio of time inputting vs. time watching the dots post-input is: 1-2 swipes->1.5 swipes->1.5s spent swiping/inputting 5s-10s dot watching->7.5s spent watching 1.5s/7.5s->3s/15s 3s/15s->1s/5s 1 second of input is followed by 5 seconds watching dots Everyone playing ‘1/2 halfway’ ‘solves’ each ‘puzzle’ with an identical process and solution. One swipe(s) followed by watching your dots travel the same path path for the dot to reach it’s target. There is no creativity, no problem solving, and no challenge. ‘1/2 Halfway’ is ~25m of boredom. That’s 4 minutes, 10.2 seconds of interacting/inputting, compared to 20 minutes, 49.8 seconds watching dots dance around.
I usually look at reviews before downloading, and I was a bit skeptical at first. I love the music and the minimalistic design. It’s easy with no tutorial, but it’s just swipe to move. I’d love to play more levels and I feel like it’d be a bit more worth it if there were more. Overall, I feel like this is a great game with lots of potential.
The puzzles are not too difficult, and I finished all 4 levels in one sitting. I'm hoping that more are added soon because they are very relaxing and soothing.
This puzzle game is challenging but not too difficult. And oddly calming. I really enjoyed it. Wish it had more levels though!
Developed by Tepes Ovidiu.
½ Halfway is ranking in Games & Strategy & Puzzle
Last update was at Dec 25, 2020and the current version is 1.0.
To see all other keys and revenue click here 1503427023
½ Halfway have a 85a user reviews.